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Cylinder collisions #15874
07/01/03 12:01
07/01/03 12:01
Joined: May 2002
Posts: 757
NY, USA
GhostDude Offline OP
Developer
GhostDude  Offline OP
Developer

Joined: May 2002
Posts: 757
NY, USA
Will cylinder to mesh collisions be added in the next update? I think thats what it is called [Roll Eyes] i read in another post that its missing from the physics engine, and being able to use cylinders for car tires would solve a lot of problems. [Smile]


Lead Programmer of Realspawn Productions AIM: gh0s7mp630 MSN: [Email]"mpratt630@hotmail.com"[/Email]
Re: Cylinder collisions #15875
07/01/03 23:05
07/01/03 23:05
Joined: May 2002
Posts: 845
Missouri the "Show me" State
Zerodin Offline
Developer
Zerodin  Offline
Developer

Joined: May 2002
Posts: 845
Missouri the "Show me" State
ROUND wheels you say? hmmm round ones....NAHHHH it would never work! [Big Grin]

Re: Cylinder collisions #15876
07/02/03 05:02
07/02/03 05:02

A
Anonymous
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quote:
Originally posted by GhostDude:
Will cylinder to mesh collisions be added in the next update?

They are currently in an early prototype state and will not find their way into the next update.

quote:
and being able to use cylinders for car tires would solve a lot of problems.
They will solve some problems that you might encounter with using spheres, but they add their own problems as well.

Re: Cylinder collisions #15877
07/02/03 11:18
07/02/03 11:18
Joined: May 2002
Posts: 757
NY, USA
GhostDude Offline OP
Developer
GhostDude  Offline OP
Developer

Joined: May 2002
Posts: 757
NY, USA
@Zero'd in gaming: I've tried using square wheels once.... pretty entertaining actually [Big Grin]

@Marco: What sort of problems would cylinder wheels cause?

@Anyone: Are there any ways around some of the weird behaviors shperical wheels cause? I'm thinking mostly of the bad steering caused by the wheels being able to turn too easily... I have an idea that might work, does anyone else have any thoughts on this?


Lead Programmer of Realspawn Productions AIM: gh0s7mp630 MSN: [Email]"mpratt630@hotmail.com"[/Email]
Re: Cylinder collisions #15878
07/03/03 20:48
07/03/03 20:48
Joined: Feb 2003
Posts: 1,036
Chicago Area, U.S.A.
D
Digital Dave Offline
Expert
Digital Dave  Offline
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Joined: Feb 2003
Posts: 1,036
Chicago Area, U.S.A.
quote:
@Marco: What sort of problems would cylinder wheels cause?
Because they're not actually round?

bump,bump,bump,bump.......

Re: Cylinder collisions #15879
07/04/03 11:40
07/04/03 11:40
Joined: May 2002
Posts: 757
NY, USA
GhostDude Offline OP
Developer
GhostDude  Offline OP
Developer

Joined: May 2002
Posts: 757
NY, USA
Looks like i misunderstood something (nothing new) [Roll Eyes]

I assumed the cylinders would be round cylinders, like a wheel or a barrel. You're saying that they will instead have sides? Darn... [Frown]

Will there be a way to decide how many sides the cylinder has?


Lead Programmer of Realspawn Productions AIM: gh0s7mp630 MSN: [Email]"mpratt630@hotmail.com"[/Email]
Re: Cylinder collisions #15880
07/04/03 11:50
07/04/03 11:50
Joined: May 2002
Posts: 7,441
ventilator Offline
Senior Expert
ventilator  Offline
Senior Expert

Joined: May 2002
Posts: 7,441
a collision cylinder doesn't have sides! like the collision sphere it's perfectly round.

i guess there are some other problems with cylinders...

Re: Cylinder collisions #15881
07/04/03 13:07
07/04/03 13:07
Joined: Feb 2003
Posts: 1,036
Chicago Area, U.S.A.
D
Digital Dave Offline
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Digital Dave  Offline
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Joined: Feb 2003
Posts: 1,036
Chicago Area, U.S.A.
@ Ghostdude - Sorry bud, I was askin' - not tellin'. Hope the misunderstanding didn't inconvenience you [Smile]

Re: Cylinder collisions #15882
07/04/03 13:45
07/04/03 13:45
Joined: May 2002
Posts: 757
NY, USA
GhostDude Offline OP
Developer
GhostDude  Offline OP
Developer

Joined: May 2002
Posts: 757
NY, USA
Hehehe well this is confusing [Big Grin]

So physics cylinders really are round and could be used for wheels? Maybe we can get this figured out once and for all [Smile]


Lead Programmer of Realspawn Productions AIM: gh0s7mp630 MSN: [Email]"mpratt630@hotmail.com"[/Email]
Re: Cylinder collisions #15883
07/07/03 05:46
07/07/03 05:46
Joined: Feb 2003
Posts: 1,036
Chicago Area, U.S.A.
D
Digital Dave Offline
Expert
Digital Dave  Offline
Expert
D

Joined: Feb 2003
Posts: 1,036
Chicago Area, U.S.A.
Either I guessed right, or it's an orientation problem I'll bet....

(This post is not intended as expert advice - don't let the avatar fool you - stare into it's eyes - you're getting sleepy - very sleepy)


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