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Screen Space Ambient Occlusion Solution #225125
09/02/08 22:27
09/02/08 22:27
6 Images
Joined: Apr 2008
Posts: 235
TEXCOORD3
Foxfire Offline OP
Member
Screen Space Ambient Occlusion Solution

hello,
I present to you the 4th version of my SSAO shader.
NOTE: I HAVE NOT PROGRAMMED DEPTH EDGE REMOVAL YET.

This shader uses a state-of-the art post-processing pass to find a general global illumination solution for the ambient term.

My shader is several times faster than the shader presented by Crytek. I use advance polygon to pixel derivatives to control 4 ray traces in the pixel shader to calculate the difference between the possible and definate intersections of back-face culled objects in screen space.

I use a linear rotation kernal to prevent noise collection and I therfor do not use a 2nd blurring pass.


The image above also contains 2 projective lights that are dynamically rendering within the image.

Together, I can run 4 instances of SSAO on my 1440x900 pixel screen with a fps of between 25 and 30 fps with 1 million polygons.


My meathod for ambient occlusion collection is original and will be presented in a article within the next few months. Once published, I will offer the source code to the community for free! If you have any questions, please contact me at mauerbach@comcast.net.

-Michael H. Auerbach-


notes:
This was done with A7 Gamestudio.
Some models are from Dexsoft (industrial pack).
My gpu is 1x Nvidia GeForce 8700m GT.
17 Comments
Re: Screen Space Ambient Occlusion Solution [Re: DoC] #230776
10/08/08 16:22
10/08/08 16:22
Joined: Mar 2006
Posts: 2,503
SC, United States
xXxGuitar511 Offline
Expert
xXxGuitar511  Offline
Expert

Joined: Mar 2006
Posts: 2,503
SC, United States
Sorry, but I'm not impressed.

*Attempt at constructive criticism* - From a distance it looks fine, but close up it doesn't look like SSAO at all. It's very... off. It almost looks like a copy blended over itself, shifted slightly. And the actual images are way too dark to see a true result.


xXxGuitar511
- Programmer
Re: Screen Space Ambient Occlusion Solution [Re: xXxGuitar511] #230778
10/08/08 16:30
10/08/08 16:30
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
Expert
lostclimate  Offline
Expert

Joined: Oct 2005
Posts: 4,771
Bay City, MI
to me it looks okay. It seems to have an awful lot of artifacts, but could still work

Re: Screen Space Ambient Occlusion Solution [Re: lostclimate] #230899
10/09/08 20:57
10/09/08 20:57
Joined: Jun 2005
Posts: 1,001
Pennsylvania, USA
FoxZero Offline
Serious User
FoxZero  Offline
Serious User

Joined: Jun 2005
Posts: 1,001
Pennsylvania, USA
Disciple you're still around? Shoot me an email or Pm, goddamn lol.


Check out my site http://foxzero.net
My band's website
http://wolf-hybrid.net

R.I.P. Dave Williams
Re: Screen Space Ambient Occlusion Solution [Re: FoxZero] #230905
10/09/08 22:14
10/09/08 22:14
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
Quad Offline
Senior Expert
Quad  Offline
Senior Expert

Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey


3333333333
Re: Screen Space Ambient Occlusion Solution [Re: Quad] #230910
10/10/08 00:30
10/10/08 00:30
Joined: Aug 2003
Posts: 7,439
Red Dwarf
Michael_Schwarz Offline
Senior Expert
Michael_Schwarz  Offline
Senior Expert

Joined: Aug 2003
Posts: 7,439
Red Dwarf
Originally Posted By: Quadraxas
Disciple is currently at US Navy...

http://www.coniserver.net/ubb7/ubbthreads.php?ubb=showflat&Number=219817&page=1


not anymore http://www.coniserver.net/ubb7/ubbthreads.php?ubb=showflat&Number=230774#Post230774


"Sometimes JCL reminds me of Notch, but more competent" ~ Kiyaku
Re: Screen Space Ambient Occlusion Solution [Re: Michael_Schwarz] #231197
10/12/08 18:26
10/12/08 18:26
Joined: Jun 2005
Posts: 1,001
Pennsylvania, USA
FoxZero Offline
Serious User
FoxZero  Offline
Serious User

Joined: Jun 2005
Posts: 1,001
Pennsylvania, USA
Thanks for the info! I'm rarely on the boards anymore since I got serious about my game project lol.


Check out my site http://foxzero.net
My band's website
http://wolf-hybrid.net

R.I.P. Dave Williams
Re: Screen Space Ambient Occlusion Solution [Re: FoxZero] #236250
11/13/08 01:28
11/13/08 01:28
Joined: Jan 2002
Posts: 1,276
trapped in a paper bag
Drew Offline
Serious User
Drew  Offline
Serious User

Joined: Jan 2002
Posts: 1,276
trapped in a paper bag
So whats the status of this? did it die?

I would love some AO, so sick of baking...



Last edited by Drew; 11/15/08 02:39.
Re: Screen Space Ambient Occlusion Solution [Re: Drew] #241255
12/15/08 03:09
12/15/08 03:09
Joined: Apr 2008
Posts: 235
TEXCOORD3
Foxfire Offline OP
Member
Foxfire  Offline OP
Member

Joined: Apr 2008
Posts: 235
TEXCOORD3
I have finally finished version 1.0 of this!!!!
please see "Foxfire's SSAO" under user contributions!

Holy SSAO goodness coming SOON:
http://www.coniserver.net/ubb7/ubbthreads.php?ubb=showflat&Number=241254#Post241254


http://www.groundtacticsgame.com/
Alienware m17x R Custom laptop
specs:
Intel Core 2 Extreme Quad CPU Q9300
2x Nvidia 280GTX 2GB vram
6GB ddr3 memory@ 1333Mhz
512GB SSD
1200p 17' screen
runs Crysis Warhead on max settings at 1200p at 90 fps
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