Gamestudio Links
Zorro Links
Newest Posts
Help with plotting multiple ZigZag
by degenerate_762. 04/30/24 23:23
M1 Oversampling
by 11honza11. 04/30/24 08:16
Trading Journey
by howardR. 04/28/24 09:55
Zorro Trader GPT
by TipmyPip. 04/27/24 13:50
Data from CSV not parsed correctly
by jcl. 04/26/24 11:18
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
2 registered members (AndrewAMD, 7th_zorro), 923 guests, and 3 spiders.
Key: Admin, Global Mod, Mod
Newest Members
firatv, wandaluciaia, Mega_Rod, EternallyCurious, howardR
19050 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
vec_rotateaxis #225198
09/03/08 09:38
09/03/08 09:38
Joined: Aug 2005
Posts: 1,558
HK
V
vlau Offline OP
Serious User
vlau  Offline OP
Serious User
V

Joined: Aug 2005
Posts: 1,558
HK
Still doesn't know how to get it to work.

Would be great if you can add an example
to the manual.

Re: vec_rotateaxis [Re: vlau] #226357
09/09/08 11:49
09/09/08 11:49
Joined: Jul 2000
Posts: 27,986
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 27,986
Frankfurt
Can you explain what question you had about vec_rotateaxis? I'll then put the solution as an example in the manual.

Re: vec_rotateaxis [Re: jcl] #226515
09/10/08 05:24
09/10/08 05:24
Joined: Aug 2005
Posts: 1,558
HK
V
vlau Offline OP
Serious User
vlau  Offline OP
Serious User
V

Joined: Aug 2005
Posts: 1,558
HK
I'm not sure if this function can achieve what I'm after.
Actually, I want to rotate Object A (Pic A) to face Object B (Pic B)
without flipping 180 degrees (Pic. C) when Object B moving overhead
of Object A.



Re: vec_rotateaxis [Re: vlau] #226532
09/10/08 08:15
09/10/08 08:15
Joined: Jul 2000
Posts: 27,986
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 27,986
Frankfurt
You can use ang_add here, not vec_rotateaxis.

Re: vec_rotateaxis [Re: jcl] #226537
09/10/08 08:51
09/10/08 08:51
Joined: Aug 2005
Posts: 1,558
HK
V
vlau Offline OP
Serious User
vlau  Offline OP
Serious User
V

Joined: Aug 2005
Posts: 1,558
HK
Ok thanks. Maybe I'm stupid, I've read the manual several
times but still don't understand what does the function do.

I'm just think that it must have some tricky things that
can't be done by existing functions, otherwise you won't
add it into the engine, right?

Re: vec_rotateaxis [Re: vlau] #226538
09/10/08 08:55
09/10/08 08:55
Joined: Jul 2000
Posts: 27,986
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 27,986
Frankfurt
Yes, it does some tricky things, but I've implemented it on a user's request - I have no real life example from a game for it. An example where this function would be used were an object that spins with precession.

Re: vec_rotateaxis [Re: jcl] #226539
09/10/08 09:05
09/10/08 09:05
Joined: Aug 2005
Posts: 1,558
HK
V
vlau Offline OP
Serious User
vlau  Offline OP
Serious User
V

Joined: Aug 2005
Posts: 1,558
HK
Alright smile I'm just asking for adding an example
about this function to the manual and that's why
I write my post here.

It'll be appreciated if you can do that in the
future releases.

Thanks.


Moderated by  aztec, Inestical, Matt_Coles, Tobias 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1