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Map entities #16028
08/14/03 23:38
08/14/03 23:38
Joined: Sep 2001
Posts: 237
Maine, USA
J
Jason Bryant Offline OP
Member
Jason Bryant  Offline OP
Member
J

Joined: Sep 2001
Posts: 237
Maine, USA
Are map entities supposed to change their rate of speed if they collide with a physics object?

Example: a map entity moved with ent_move collides with a physics object. In my tests, the map entity slows down and pushes the physics ball away. Why does the speed of the map entity slow down instead of maintaining its current speed and simply pushing the physics object out of the way? Or is it a bug that the map entity slows down?

thanks for your time,
Jason

Re: Map entities #16029
08/15/03 01:58
08/15/03 01:58
Joined: Jul 2000
Posts: 11,321
Virginia, USA
Dan Silverman Offline
Senior Expert
Dan Silverman  Offline
Senior Expert

Joined: Jul 2000
Posts: 11,321
Virginia, USA
This is posted in the wrong forum. The Ask Conitec forum is for "non-technical questions about Conitec or GameStudio only".

Moving to Physics Scripting ...


Professional 2D, 3D and Real-Time 3D Content Creation:
HyperGraph Studios
Re: Map entities #16030
08/19/03 08:15
08/19/03 08:15
Joined: Aug 2001
Posts: 856
Fredericksburg, VA, USA
Wizard1218 Offline
User
Wizard1218  Offline
User

Joined: Aug 2001
Posts: 856
Fredericksburg, VA, USA
I believe the map entity is suppose to slow down, but the effect shouldn't be noticable unless the physics entity stays in its way. You could add some kind of force to the physics entity whenever it collides with the map entity to get it out of the way more quickly.


ln(-1) = i*pi

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