Gamestudio Links
Zorro Links
Newest Posts
Trading Journey
by howardR. 04/24/24 20:04
M1 Oversampling
by Petra. 04/24/24 10:34
Zorro FIX plugin - Experimental
by flink. 04/21/24 07:12
Data from CSV not parsed correctly
by EternallyCurious. 04/20/24 21:39
Scripts not found
by juergen_wue. 04/20/24 18:51
zorro 64bit command line support
by 7th_zorro. 04/20/24 10:06
StartWeek not working as it should
by jcl. 04/20/24 08:38
folder management functions
by VoroneTZ. 04/17/24 06:52
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
3 registered members (vicknick, howardR, sleakz), 674 guests, and 3 spiders.
Key: Admin, Global Mod, Mod
Newest Members
Mega_Rod, EternallyCurious, howardR, 11honza11, ccorrea
19048 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 2 of 6 1 2 3 4 5 6
Re: Gamestudio 7.50 public beta [Re: D3D] #226540
09/10/08 09:14
09/10/08 09:14
Joined: Jul 2000
Posts: 27,982
Frankfurt
jcl Offline OP

Chief Engineer
jcl  Offline OP

Chief Engineer

Joined: Jul 2000
Posts: 27,982
Frankfurt
I've uploaded a new version where the command help is now english.

You can download the english command help separately here:

http://server.conitec.net/down/3DGSCommands.db

Re: Gamestudio 7.50 public beta [Re: jcl] #226603
09/10/08 14:39
09/10/08 14:39
Joined: Apr 2006
Posts: 1,551
Netherlands
D3D Offline
Serious User
D3D  Offline
Serious User

Joined: Apr 2006
Posts: 1,551
Netherlands
Command database works for me. All good now. Thanks.

Re: Gamestudio 7.50 public beta [Re: D3D] #226687
09/10/08 19:31
09/10/08 19:31
Joined: Jul 2006
Posts: 783
London, UK
sheefo Offline
User
sheefo  Offline
User

Joined: Jul 2006
Posts: 783
London, UK
For some reason, with the engine SDK I get an access violation in engine_open(). Not good... frown

Re: Gamestudio 7.50 public beta [Re: sheefo] #226736
09/10/08 23:17
09/10/08 23:17
Joined: Dec 2003
Posts: 521
LazyDog Offline
User
LazyDog  Offline
User

Joined: Dec 2003
Posts: 521
I've been reporting this error since the first beta after 7.10


www.LazyDogSoftware.com
Delphi SDK Homepage

A7 Pro 780
Delphi 5 through 2010
Re: Gamestudio 7.50 public beta [Re: LazyDog] #226750
09/11/08 03:40
09/11/08 03:40
Joined: Aug 2005
Posts: 1,558
HK
V
vlau Offline
Serious User
vlau  Offline
Serious User
V

Joined: Aug 2005
Posts: 1,558
HK
I got the following messages when I assign fx_bump
to my model :

Error in effect:
mtl_test(22): error X3000:syntax error: unexpected token 'bumpOut'
>float4 DoDiffuse(bumpOut In,float3 Normal)<

Error in effect:
mtl_specBump2(24): error X3000:syntax error: unexpected token 'bumpOut'
>float4 DoBlinn(bumpOut In,float3 Normal)<

Error in effect:
mtl_specBump(26): error X3000:syntax error: unexpected token 'bumpOut'
>float4 DoPhong(bumpOut In,float3 Normal)<

Error in effect:
mtl_bump(22): error X3000:syntax error: unexpected token 'bumpOut'
>float4 DoDiffuse(bumpOut In,float3 Normal)<

Re: Gamestudio 7.50 public beta [Re: vlau] #226784
09/11/08 08:24
09/11/08 08:24
Joined: Jul 2000
Posts: 27,982
Frankfurt
jcl Offline OP

Chief Engineer
jcl  Offline OP

Chief Engineer

Joined: Jul 2000
Posts: 27,982
Frankfurt
For using predefined shaders and materials, see the manual:

http://manual.conitec.net/amaterial2.htm

and make sure not to mix up .fx files from an old and a new version. Otherwise you'll get error messages, such as above. 'bumpOut' is defined in default.fx.

Re: Gamestudio 7.50 public beta [Re: jcl] #226798
09/11/08 09:45
09/11/08 09:45
Joined: Aug 2005
Posts: 1,558
HK
V
vlau Offline
Serious User
vlau  Offline
Serious User
V

Joined: Aug 2005
Posts: 1,558
HK
I've reinstall A7.50 to ensure all files are updated,
assign the fx_bump action to my model in WED, the above
messages popup when run, then I use the following
action as you taught me last time :

action myBump()
{
my.skill41 = floatv(50);
my.skill42 = floatv(50);
fx_bump();
}

the above messages still exists, any ideas?

Re: Gamestudio 7.50 public beta [Re: vlau] #226800
09/11/08 10:08
09/11/08 10:08
Joined: Jul 2000
Posts: 27,982
Frankfurt
jcl Offline OP

Chief Engineer
jcl  Offline OP

Chief Engineer

Joined: Jul 2000
Posts: 27,982
Frankfurt
When you install a software, only the files in the program folders are updated. The files in your own project folder are not updated. That's where you had an opportunity to mix up old and new .fx files. Just delete the old files from your project. The error message is about an old default.fx version.

Re: Gamestudio 7.50 public beta [Re: jcl] #226849
09/11/08 17:57
09/11/08 17:57
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline
Expert
Slin  Offline
Expert

Joined: May 2005
Posts: 2,713
Lübeck
I like the way shaders are working with level geometry now. But there seems to be something wrong with the vecLight... variables. The template specbump2 shader is only effected by the sun.
Another question which came up into my mind is, how can I set the shader settings, like specularity and shininess for levelgeometry? What about a specularity map and shouldn´t the specularity be based on the views direction towards towards each vertex and also be depending on the lights position? And what about attenuation for pointlights?

Those are just the things which came up into my mind after playing around with those normalmapping shaders for a while. Other than that I am really very happy with this update. Could you please do again, what you just did with the shader performence?^^

Re: Gamestudio 7.50 public beta [Re: Slin] #226959
09/12/08 05:05
09/12/08 05:05
Joined: Aug 2005
Posts: 1,558
HK
V
vlau Offline
Serious User
vlau  Offline
Serious User
V

Joined: Aug 2005
Posts: 1,558
HK
@jcl, thanks.

Page 2 of 6 1 2 3 4 5 6

Moderated by  Matt_Coles 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1