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Want a Skycube to be brighter. #226585
09/10/08 13:22
09/10/08 13:22
Joined: Apr 2008
Posts: 144
Germany | Niedersachsen (Lower...
Roxas Offline OP
Member
Roxas  Offline OP
Member

Joined: Apr 2008
Posts: 144
Germany | Niedersachsen (Lower...
Hey there.
Well actually I just use a scycube that's rendered on the skybox as a skycube.

you know:
ENTITY* sky_1 =
{
type = "day_sky+6.tga";
flags2 = VISIBLE | SKY | CUBE;
}


Now my problem.
I want it to be brighter. Because it looks somewhat dark. When I got some sunlight in my level, all what is affected by the sunlight is bright, but the skycube looks so damn poor sort of grayish and darker than its supposed to be. When i look out of my window right now its glaring bright. because the sun lights the clouds etc. when i look in the sky of my level i think "this is like an umbrella over the sky itself" .
Is there a possibilty to make it brighter or something?

greets Roxas

Re: Want a Skycube to be brighter. [Re: Roxas] #226637
09/10/08 16:28
09/10/08 16:28
Joined: Sep 2003
Posts: 928
Spirit Offline

Moderator
Spirit  Offline

Moderator

Joined: Sep 2003
Posts: 928
Erm... have you tried the brightness slider in your paint program?

Re: Want a Skycube to be brighter. [Re: Spirit] #226649
09/10/08 17:12
09/10/08 17:12
Joined: Feb 2008
Posts: 3,232
Australia
EvilSOB Offline
Expert
EvilSOB  Offline
Expert

Joined: Feb 2008
Posts: 3,232
Australia
TRY adding the following line
flags = LIGHT;
and see if it makes ANY difference.
(I dont have any skies to test with ATM)

If it does chage the sky's appearance at all,
add these lines to the definition and tweak to suit.
red = 150;
green= 150;
blue = 150;

Always keep the numbers balanced or else you will be adjusting
the images hue. (Unless you want, say, a red evening sky...)

Hope it works, never tried it myself.


"There is no fate but what WE make." - CEO Cyberdyne Systems Corp.
A8.30.5 Commercial
Re: Want a Skycube to be brighter. [Re: EvilSOB] #226685
09/10/08 19:19
09/10/08 19:19
Joined: Apr 2008
Posts: 144
Germany | Niedersachsen (Lower...
Roxas Offline OP
Member
Roxas  Offline OP
Member

Joined: Apr 2008
Posts: 144
Germany | Niedersachsen (Lower...
thanks for the advices ^^
evilsob's method works. it's not yet the effect that im searchin for but its a good solution ^^.
Actually I meant something like HD Light shading. Volumetric lights and all that stuff, but I im not very familiar with shader scripting so. i'll try it the way evilsob showed up here.
thanks !

greetz Roxas


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