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Space Arcade #227372
09/14/08 02:47
09/14/08 02:47
Joined: Mar 2008
Posts: 73
America: New Jersey
Masna Offline OP
Junior Member
Masna  Offline OP
Junior Member

Joined: Mar 2008
Posts: 73
America: New Jersey
Hello everyone,

Me and my friends are starting our first game, space arcade. It's a collection of old arcade games, like Pong, Astroid, and Snake, re rendered in 3D platforms, and touched up with new rules and weapons.

First, we're starting with 3D Pong. I quickly modeled and textured the Pong world, and are soon going to work on the paddles and ball, while my friends works on the Lite-C coding.

Here's a screen shot of the level:


Re: Space Arcade [Re: Masna] #227407
09/14/08 10:01
09/14/08 10:01
Joined: Jan 2006
Posts: 1,829
Neustadt, Germany
T
TWO Offline

Serious User
TWO  Offline

Serious User
T

Joined: Jan 2006
Posts: 1,829
Neustadt, Germany
Have fun & good luck! wink

Re: Space Arcade [Re: TWO] #227433
09/14/08 13:20
09/14/08 13:20
Joined: Sep 2007
Posts: 761
Hrvatska (Croatia ), Slavonski...
cro_games Offline
User
cro_games  Offline
User

Joined: Sep 2007
Posts: 761
Hrvatska (Croatia ), Slavonski...
I hope that you will finish it..good luck..


Hello everyone my name is Ivan Mandic from "Frozen pixel studio". wink
-----------------------------------
Homepage: www.fpx-studio.com
e-mail: emu_hunter_1990@hotmail.com
(working on a game engine)
Re: Space Arcade [Re: cro_games] #227437
09/14/08 13:39
09/14/08 13:39
Joined: Feb 2006
Posts: 2,185
mpdeveloper_B Offline
Expert
mpdeveloper_B  Offline
Expert

Joined: Feb 2006
Posts: 2,185
Looks pretty good, keep it up. I love old arcade games, an I think this is a fantastic idea.


- aka Manslayer101
Re: Space Arcade [Re: mpdeveloper_B] #227440
09/14/08 13:42
09/14/08 13:42
Joined: Sep 2003
Posts: 9,859
F
FBL Offline
Senior Expert
FBL  Offline
Senior Expert
F

Joined: Sep 2003
Posts: 9,859
Brilliant textures.

Re: Space Arcade [Re: FBL] #227455
09/14/08 15:06
09/14/08 15:06
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
Expert
frazzle  Offline
Expert

Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
For a retro style remake game, the level design is simple as it should be to my opinion smile smile
Have fun developing wink wink

Cheers

Frazzle


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Re: Space Arcade [Re: FBL] #227481
09/14/08 16:32
09/14/08 16:32
Joined: Aug 2003
Posts: 7,439
Red Dwarf
Michael_Schwarz Offline
Senior Expert
Michael_Schwarz  Offline
Senior Expert

Joined: Aug 2003
Posts: 7,439
Red Dwarf
Originally Posted By: Firoball
Brilliant textures.


Excellent level design aswell, with a lot of love to the detail.


"Sometimes JCL reminds me of Notch, but more competent" ~ Kiyaku
Re: Space Arcade [Re: Michael_Schwarz] #227482
09/14/08 16:48
09/14/08 16:48
Joined: Sep 2002
Posts: 1,604
Deutschland
ChrisB Offline
Serious User
ChrisB  Offline
Serious User

Joined: Sep 2002
Posts: 1,604
Deutschland
Originally Posted By: Michael_Schwarz
Originally Posted By: Firoball
Brilliant textures.


Excellent level design aswell, with a lot of love to the detail.

And even the lighting is AAA+.


www.Swollen-Eyeballs.org
ICQ:169213431
#3dgs@quakenet
Re: Space Arcade [Re: ChrisB] #227483
09/14/08 17:02
09/14/08 17:02
Joined: Dec 2007
Posts: 156
England
ryangregory Offline
Member
ryangregory  Offline
Member

Joined: Dec 2007
Posts: 156
England
lol. The sarcasm meter is through the roof.

Re: Space Arcade [Re: ChrisB] #227488
09/14/08 17:13
09/14/08 17:13
Joined: Jul 2002
Posts: 3,208
Germany
Error014 Offline
Expert
Error014  Offline
Expert

Joined: Jul 2002
Posts: 3,208
Germany
I can't believe that now I am the one to say this, but please guys. Masna is clearly a beginner with this stuff - he even says so himself - so don't be that cynical.

Masna, please don't be discouraged by the comments you've received so far, I know it can be disheartening to read mean or cynical replys for something you've spend time on. However, some of those replies hold a bit of truth (as much as one can expect from these one-liners, anyway).

You have a concept and apparently know where you're headed. Thats a good thing, and the more of it you write down, the better. Open Word and clearly outline how your game is going to work. Thats not that crucial for a small project like yours, but when you go on to attempt bigger (and better?) things, thats a hint to keep in mind. But for now, it is a wise decision to keep to somewhat simple stuff, and old Arcadegame-remakes are a good idea: You know they are fun, and they are usually not that hard to remake.


So... your level is extremely simple. Actually, it's mainly a hollow block, with three textures in all. So you can hopefully see that there is, indeed, if one only looks close enough, room for improvement. Thats not to say that your work was a waste of time - especially in the beginning, each click you do in the editors is a valuable learning experience, and while I'm aware that this doesn't sound like much, it actually is! You need to get comfortable with the editor, and creating your own stuff is the quickest and best way to do so.
As far as your level is concerned, don't just start WED and throw things together. Before you even open WED, get yourself a notepad and write down ideas. How is your level supposed to look? A sci-fi-theme? A nature-theme? Or more an abstract, arcade-in-3d-theme? Write down all the ideas that come to your mind, and don't be afraid to sketch something here and there.
When you're done - when you honestly think that you have a clear image in mind of how your level shall look when it's done, then you should try to recreate it again.
Unfortunately, it's unlikely that your first attempts will come even close to what you've imagined, but again, with each one, you'll get closer to your goal, until your level eventually triggers "That looks amazing!"-replies, and not the cynical ones we have here. Maybe think of getting more textures than the one Acknex came with - all users here have seen them a lot more than we should, and most of the times in our pityful first-level-attempts, meaning we're immediatly thinking of those former failures of ours - so we don't really have a positive connection to them wink (apart from that- they are really not that good)

Instead, search for other textures - you'll find them plenty on the web, and if you'`re willing to edit pictures, you can create them yourself from scratch, if you're interested in that, do a search on tutorials and you'll find dozens of tutorials on that.
Lighting then, is a whole different beast, and its not necessarily easy to get right. Don't get discouraged though, because for a simple game like yours, you can work around that by choosing a clever theme (abstract-arcade-goes-3d-style, cough, cough). wink.

So, yes. There still is a long way in front of you - but fear not, for it is a very rewarding, very interesting, and very fun way, and you'll definately learn a lot on it. I, for one, wish you all the best with your project - just don't be afraid to try harder and to think of a neat concept for your level before you set out and make it.


...... What. Why is everyone looking at me like that?! I'll be "Grim and bitter" next time, I swear. wink

In case this was only an elaborate joke, I hate whoever is responsible for that.


Perhaps this post will get me points for originality at least.

Check out Dungeon Deities! It's amazing and will make you happy, successful and almost certainly more attractive! It might be true!
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