Gamestudio Links
Zorro Links
Newest Posts
Change chart colours
by 7th_zorro. 05/11/24 09:25
Data from CSV not parsed correctly
by dr_panther. 05/06/24 18:50
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
2 registered members (AndrewAMD, Ayumi), 1,405 guests, and 4 spiders.
Key: Admin, Global Mod, Mod
Newest Members
Hanky27, firatv, wandaluciaia, Mega_Rod, EternallyCurious
19051 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Starting with AI #227513
09/14/08 19:29
09/14/08 19:29
Joined: Aug 2008
Posts: 19
S
Sunn Offline OP
Newbie
Sunn  Offline OP
Newbie
S

Joined: Aug 2008
Posts: 19
I just want to know which AI tutorial for the begginers. And which AI is better for opponents in racing game and which AI for 1st person shooter. Thanks

Last edited by Sunn; 09/14/08 20:21.
Re: Starting with AI [Re: Sunn] #227516
09/14/08 20:10
09/14/08 20:10

M
mercuryus
Unregistered
mercuryus
Unregistered
M



If you want the get some basic informations about the AI then take a deeper look here: http://en.wikipedia.org/wiki/Artificial_intelligence

For a racing game or a 1st-person game (shooter?) I don't think you should implement AI. Some good managed triggers and a pathfinding (for the shooter) should do it.



Re: Starting with AI [Re: ] #227519
09/14/08 20:21
09/14/08 20:21
Joined: Aug 2008
Posts: 19
S
Sunn Offline OP
Newbie
Sunn  Offline OP
Newbie
S

Joined: Aug 2008
Posts: 19
Thanks. Your link is very helpful.

Re: Starting with AI [Re: Sunn] #227544
09/14/08 23:35
09/14/08 23:35
Joined: May 2008
Posts: 301
Oxy Offline
Senior Member
Oxy  Offline
Senior Member

Joined: May 2008
Posts: 301
well pathfinding is a part of AI.

To explain AI in short:

Its a search-algorythm, ment to find solutions similar to a human
counterpart.

Re: Starting with AI [Re: Sunn] #227570
09/15/08 06:16
09/15/08 06:16

M
mercuryus
Unregistered
mercuryus
Unregistered
M



If you want to dive in: http://www.gameai.com/

Re: Starting with AI [Re: ] #227666
09/15/08 16:19
09/15/08 16:19
Joined: Aug 2008
Posts: 19
S
Sunn Offline OP
Newbie
Sunn  Offline OP
Newbie
S

Joined: Aug 2008
Posts: 19
2 Oxy
thank for your post . I know what is the AI and pathfinding.
I just want to hear which method/realization of AI using in racing games and which in 1st person shooters.thanks

Last edited by Sunn; 09/15/08 16:20.
Re: Starting with AI [Re: Sunn] #228143
09/17/08 20:54
09/17/08 20:54
Joined: Aug 2008
Posts: 19
S
Sunn Offline OP
Newbie
Sunn  Offline OP
Newbie
S

Joined: Aug 2008
Posts: 19
Hi everybody.I guess i find the cool method for ai in racing games.But i don't know how to realize it yet.
So...

the car is rolling on the road and it has its own path but when the road is blocked the car must drive by blockin object(just don't cross over the borders)...
Am i on the right way?=) I want to hear from you some advises...

Re: Starting with AI [Re: Sunn] #228528
09/20/08 07:12
09/20/08 07:12

M
mercuryus
Unregistered
mercuryus
Unregistered
M



Yes thats a good start.

Now add a statemashine to handle what action the car currently follows (drinvin staigth to next node, detecting a block, finding the best way arround, set point beneath the path to drive arround, drive to block, return to path).

With the path (and waypoints) you can also manage the position calculation).

Here's a techdemo of such a racing game with paths:

(you see the human controlled car)

PS: to give the cars more AI you should let them brake/accelerate with blocking obstacles.



Moderated by  HeelX, Spirit 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1