Gamestudio Links
Zorro Links
Newest Posts
Change chart colours
by 7th_zorro. 05/11/24 09:25
Data from CSV not parsed correctly
by dr_panther. 05/06/24 18:50
Help with plotting multiple ZigZag
by degenerate_762. 04/30/24 23:23
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
2 registered members (Ayumi, Power_P), 1,065 guests, and 7 spiders.
Key: Admin, Global Mod, Mod
Newest Members
firatv, wandaluciaia, Mega_Rod, EternallyCurious, howardR
19050 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 1 of 3 1 2 3
Just blue when running #227597
09/15/08 09:34
09/15/08 09:34
Joined: Sep 2007
Posts: 658
germany
Tiles Offline OP
User
Tiles  Offline OP
User

Joined: Sep 2007
Posts: 658
germany
I have inserted a position, a hollow cube and have textured it. Then i have run it. Worked fine. I could see the hollow cube.

Then i have removed the hollow cube, have inserted a mesh, and rotated the Position to look at the wall. I have of course saved and clicked at Build before i clicked the Run button. But when i run the level i see nothing. Why? What am i missing?







trueSpace 7.6, A7 commercial
Free gamegraphics, freewaregames http://www.reinerstilesets.de
Die Community rund um Spiele-Toolkits http://www.clickzone.de
Re: Just blue when running [Re: Tiles] #227600
09/15/08 09:55
09/15/08 09:55
Joined: Jun 2008
Posts: 428
Rasch Offline
Senior Member
Rasch  Offline
Senior Member

Joined: Jun 2008
Posts: 428
Itīs loading the correct level via script?

You imported a model as level?

If (yes)
{
Which format?
}
else
{
ignore
}

Re: Just blue when running [Re: Rasch] #227607
09/15/08 11:20
09/15/08 11:20
Joined: Sep 2007
Posts: 658
germany
Tiles Offline OP
User
Tiles  Offline OP
User

Joined: Sep 2007
Posts: 658
germany
Thanks for looking smile

MDL7

I had the same mesh in another project, and use it as level. And there it displays fine. But not in this fresh created level here.

I have never before made much with the WED. So i'm a bit lost. Am still a beginner anyways. But now i have to dive into the WED. I want to find out why my other project totally ignores any light. It stays default no matter how much lights i throw in or what i change under map properties.

But that's another story. First i need to display the Mesh so that i can test lighting at all.

Just in case, here is the level with both, the hollow cube and the mesh inside, 2.87 Mb

http://reinerstileset.4players.de/ext/3dgs/lightingtest.zip

Cube shows, mesh not cry


trueSpace 7.6, A7 commercial
Free gamegraphics, freewaregames http://www.reinerstilesets.de
Die Community rund um Spiele-Toolkits http://www.clickzone.de
Re: Just blue when running [Re: Tiles] #227614
09/15/08 12:32
09/15/08 12:32
Joined: Jun 2008
Posts: 428
Rasch Offline
Senior Member
Rasch  Offline
Senior Member

Joined: Jun 2008
Posts: 428
I added Sun Ambient via File -> Map Properties under "Sun". Then i changed the Texture Format of your model to 24bit. That didnīt help, so i exported it with MED to .fbx format. Then i imported the .fbx file in WED. Now everything works, also the lights i placed.

You can downlaod the modified version here. Hope you got 7.10

> Download

Re: Just blue when running [Re: Rasch] #227617
09/15/08 12:44
09/15/08 12:44
Joined: Sep 2007
Posts: 658
germany
Tiles Offline OP
User
Tiles  Offline OP
User

Joined: Sep 2007
Posts: 658
germany
Yup, have. Thanks alot smile

Still, what is wrong with the MDL7 version? It worked in another level, it displays in the 3D view. Why not here in the running level?


trueSpace 7.6, A7 commercial
Free gamegraphics, freewaregames http://www.reinerstilesets.de
Die Community rund um Spiele-Toolkits http://www.clickzone.de
Re: Just blue when running [Re: Tiles] #227621
09/15/08 13:04
09/15/08 13:04
Joined: Jun 2008
Posts: 428
Rasch Offline
Senior Member
Rasch  Offline
Senior Member

Joined: Jun 2008
Posts: 428
I really donīt know i fixed the most common problem with the 32bit setting in MED but that didnīt help. Maybe you should use another picture format. pcx for example. Try that smile

Re: Just blue when running [Re: Rasch] #227622
09/15/08 13:04
09/15/08 13:04
Joined: Sep 2007
Posts: 658
germany
Tiles Offline OP
User
Tiles  Offline OP
User

Joined: Sep 2007
Posts: 658
germany
Okay, thanks smile


trueSpace 7.6, A7 commercial
Free gamegraphics, freewaregames http://www.reinerstilesets.de
Die Community rund um Spiele-Toolkits http://www.clickzone.de
Re: Just blue when running [Re: Tiles] #227923
09/16/08 20:17
09/16/08 20:17
Joined: May 2006
Posts: 398
Bot190 Offline
Senior Member
Bot190  Offline
Senior Member

Joined: May 2006
Posts: 398
as far as i know you have to have a hollow cube in a level for it to work right..


Wait, there isn't a "Make My Game Now" button?
Re: Just blue when running [Re: Bot190] #227951
09/16/08 23:33
09/16/08 23:33
Joined: Sep 2008
Posts: 29
L
log2 Offline
Newbie
log2  Offline
Newbie
L

Joined: Sep 2008
Posts: 29
make sure a few things here... You have saved the game (Most important)
- Next make sure you have a script on the game (If you go to file/map properties, next to script it says something)
- Next if you saved the game in a different location, make sure the script file is in the same location
- If you started with a blank script you need to have the lines:
Code:
function main()
{
  level_load("Filename of level.wmb"); // Make sure it's wmb not wmp
  wait(3); // For triple buffering
}

And that should solve the problem

Re: Just blue when running [Re: log2] #227989
09/17/08 07:25
09/17/08 07:25
Joined: Sep 2007
Posts: 658
germany
Tiles Offline OP
User
Tiles  Offline OP
User

Joined: Sep 2007
Posts: 658
germany
Thanks guys. But this has nothing to do with a wrong script or a hollow cube. It's this specific mesh not displaying.

You can run a completely blank level from within the WED without attaching any script. It uses a standard movement then. And content gets of course displayed, even without a hollow cube around. What not got displayed was this specific mesh.

Many thanks for the help smile

EDIT, correction, now i get it. Log2, you're right, MDL files needs to be loaded by script. How could i forget that. Aww, i totally mixed things here laugh


Last edited by Tiles; 09/17/08 08:21.

trueSpace 7.6, A7 commercial
Free gamegraphics, freewaregames http://www.reinerstilesets.de
Die Community rund um Spiele-Toolkits http://www.clickzone.de
Page 1 of 3 1 2 3

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1