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Re: Just blue when running
[Re: Rasch]
#228006
09/17/08 08:44
09/17/08 08:44
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Joined: Sep 2007
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Tiles
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Thanks Rasch  Honestly i get mad at all this stuff. I have a level with two lights. Dynamic light is ticked, the objects in question have cast and receive shadow ticked. But it looks the same than the same level without the two lights. In both cases the standard light is used. The two lights are totally ignored. Nothing seems to work. No matter what i touch 
Last edited by Tiles; 09/17/08 08:48.
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Re: Just blue when running
[Re: Tiles]
#228011
09/17/08 09:03
09/17/08 09:03
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Okay, now i managed to change the colour ... argh! Seems that i stumble across every available pitfall at the moment  One hollow cube, one position. No light, Default Build method. Did it a hundret times before, now it fails. No more standardlight. That is what i see now, black. Close to the point to give up ...
Last edited by Tiles; 09/17/08 09:11.
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Re: Just blue when running
[Re: Rasch]
#228020
09/17/08 09:32
09/17/08 09:32
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But it had worked before. Hmm. Changing the ambient light solved it indeed. Thanks for the tip  Anyways, i had inserted a light then. Am still at the MDL problem. And as you can see, you can see nothing from the meshes. No matter what MDL i try, my own that came across Blender or across Ultimate Unwrap then MED, some from IntenseX, it doesn't get displayed in the level. It stays blank where a mesh should be. Means i cannot test light, i cannot build a level at all. What is going on here? You say MDL should be displayed. What am i overlooking?
Last edited by Tiles; 09/17/08 09:37.
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Re: Just blue when running
[Re: Rasch]
#228034
09/17/08 11:18
09/17/08 11:18
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Just to answer your question about the art pipeline. Yes, selfmade. Starting point was trueSpace 7.6. Exported as Collada or X, imported into Ultimate Unwrap. From here exported as FBX and imported into MED. From there saved as MDL7. Another art pipeline goes across exporting as OBJ, then importing into Blender, and export from there using the MDL7 script. Besides that, i have it, i have the baddie. Weeha  It is something this simple that you have to overlook it. The models were stored into a subfolder. But a blank level needs the meshes in the same folder than the WMB. When i put it out of the folder and besides the WMB everything works as thought. Makes me wonder why you can load meshes from a subfolder into a level at all when the result doesn't gets displayed then. For me a bug. But anyways. Now i know what it is. Now it displays my meshes. And i can go on. Phew, what a battle  Many thanks for all the help and patience guys One last question though. The meshes just gets displayed until a specific zoom. I move out a bit and the models vanishes. Which leads me to a next last question. How can i prevent the vanishing?
Last edited by Tiles; 09/17/08 12:07.
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Re: Just blue when running
[Re: Rasch]
#228054
09/17/08 12:49
09/17/08 12:49
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add this to your script
PATH "\\models"; Thanks, but that's the whole point of a very blank level. There is no script  What do you mean with vanish? In WED or when running? My fault, explanation was not close enough. When running. I move a bit away and the meshes disappears. This is of course in a blank level without any script.
Last edited by Tiles; 09/17/08 12:49.
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