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mouse detection and fps #227980
09/17/08 06:24
09/17/08 06:24
Joined: Oct 2003
Posts: 702
Z
zazang Offline OP
User
zazang  Offline OP
User
Z

Joined: Oct 2003
Posts: 702
Hi

I was wondering how mouse detection on level entities affects the fps internally.

1).If none of my models have touch/click events,then does the fps go down even by simply having mouse cursor being visible on screen ?

2).Does a lower mouse_range increase fps ?

3).Should I write a simple "mouse manager"....simply meaning that I disable mouse touch/click events of an entity if its far from the player or does lowering mouse_range would do the same job ?

Thanks

regards
zazang


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Re: mouse detection and fps [Re: zazang] #228008
09/17/08 08:55
09/17/08 08:55
Joined: Jul 2000
Posts: 27,986
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 27,986
Frankfurt
Yes, the fps is also affected by models without mouse action. Those models need to be detected because they could partially cover other models.

A lower mouse range will increase the fps. A script-written mouse manager could not improve the fps.

Re: mouse detection and fps [Re: jcl] #228022
09/17/08 09:45
09/17/08 09:45
Joined: Oct 2003
Posts: 702
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zazang Offline OP
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zazang  Offline OP
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Z

Joined: Oct 2003
Posts: 702
ok so a lower mouse_range is the way to go...Thanks !


I like good 'views' because they have no 'strings' attached..

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