Gamestudio Links
Zorro Links
Newest Posts
AlpacaZorroPlugin v1.3.0 Released
by kzhao. 05/20/24 01:28
Free Live Data for Zorro with Paper Trading?
by AbrahamR. 05/18/24 13:28
Change chart colours
by 7th_zorro. 05/11/24 09:25
Data from CSV not parsed correctly
by dr_panther. 05/06/24 18:50
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
1 registered members (7th_zorro), 793 guests, and 1 spider.
Key: Admin, Global Mod, Mod
Newest Members
Hanky27, firatv, wandaluciaia, Mega_Rod, EternallyCurious
19051 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Black light dazzles me ... #228214
09/18/08 09:03
09/18/08 09:03
Joined: Sep 2007
Posts: 658
germany
Tiles Offline OP
User
Tiles  Offline OP
User

Joined: Sep 2007
Posts: 658
germany
Map Ambient is RGB 0/0/0
Map Sun is RGB 0/0/0
Ligh settings for the only light in the scene is as you can see RGB 0/0/1

But the scene is as bright as in the biggest sunshine. It's not so much that the MDL files absolutely ignores all light settings. It's that the hollow cube, which reacts to the light, is this bright. What is going on here?





Last edited by Tiles; 09/18/08 09:03.

trueSpace 7.6, A7 commercial
Free gamegraphics, freewaregames http://www.reinerstilesets.de
Die Community rund um Spiele-Toolkits http://www.clickzone.de
Re: Black light dazzles me ... [Re: Tiles] #228219
09/18/08 09:16
09/18/08 09:16
Joined: Jul 2000
Posts: 27,986
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 27,986
Frankfurt
A light with a brightness of 1 has certainly no effect. Besides, your level is so bright you won't see much effect by lights anyway. And for a castle I'd use level geometry and not a model.

A piece of advice: Often people post their beginner's problems to the bug forum and then are surprised when the posts are moved straight to a beginner's forum by a moderator. Of course, bugs are always possible. But a bug would affect all users, not only you. When you see that the other users can create beautifully lighted levels, ask yourself what might be the reason that you can't. I won't know because I have no info about your level aside from the screenshot, but you have all information and should be able to ask other users the right questions.

Above all, read the Game Design tutorial. It's several years old, but the basics of doing a simple level including lighting haven't changed.

Re: Black light dazzles me ... [Re: jcl] #228220
09/18/08 09:22
09/18/08 09:22
Joined: Sep 2007
Posts: 658
germany
Tiles Offline OP
User
Tiles  Offline OP
User

Joined: Sep 2007
Posts: 658
germany
Then move it to the beginner forum. For me it stays a bug though smile

Last edited by Tiles; 09/18/08 09:22.

trueSpace 7.6, A7 commercial
Free gamegraphics, freewaregames http://www.reinerstilesets.de
Die Community rund um Spiele-Toolkits http://www.clickzone.de
Re: Black light dazzles me ... [Re: Tiles] #228244
09/18/08 10:48
09/18/08 10:48
Joined: Sep 2007
Posts: 658
germany
Tiles Offline OP
User
Tiles  Offline OP
User

Joined: Sep 2007
Posts: 658
germany
Quote:
A light with a brightness of 1 has certainly no effect.


It is currently at a range of 6000. When i set the range to 1000 the whole thing gets darker. And i can of course make it smaller to get an even darker look down to black. So there is effect.

Quote:
Besides, your level is so bright you won't see much effect by lights anyway.


The current brightness comes from this one light. Which shouldn't cast light at all because it is nearly black.

Only existing Light is at 0/0/1, Map ambient is at 0/0/0, Sun light is at 0/0/0. Fog is at 0/0/0 each. No more setting there to make it darker wink

Quote:
A piece of advice: Often people post their beginner's problems to the bug forum and then are surprised when the posts are moved straight to a beginner's forum by a moderator. Of course, bugs are always possible. But a bug would affect all users, not only you. When you see that the other users can create beautifully lighted levels, ask yourself what might be the reason that you can't. I won't know because I have no info about your level aside from the screenshot, but you have all information and should be able to ask other users the right questions.

Above all, read the Game Design tutorial. It's several years old, but the basics of doing a simple level including lighting haven't changed.


Thanks for the advice smile

Last edited by Tiles; 09/18/08 10:49.

trueSpace 7.6, A7 commercial
Free gamegraphics, freewaregames http://www.reinerstilesets.de
Die Community rund um Spiele-Toolkits http://www.clickzone.de
Re: Black light dazzles me ... [Re: Tiles] #228249
09/18/08 11:34
09/18/08 11:34
Joined: Aug 2000
Posts: 1,140
Baunatal, Germany
Tobias Offline

Moderator
Tobias  Offline

Moderator

Joined: Aug 2000
Posts: 1,140
Baunatal, Germany
It looks as if your models are just hanging in the air and you have no lighting in your level at all.

Dont use a model for a castle, and dont put your level inside some brick block. Use a sky instead. Put your models on a ground plate, and if its an outdoor level use sun light and ambient instead of a light source.

Have a look at other peoples levels, I think there are enough on AU to get an idea how a level is built. And sure, why don't you read the tutorial as a start?


Re: Black light dazzles me ... [Re: Tobias] #228263
09/18/08 12:28
09/18/08 12:28
Joined: Sep 2007
Posts: 658
germany
Tiles Offline OP
User
Tiles  Offline OP
User

Joined: Sep 2007
Posts: 658
germany
Thanks Tobias. Very valid points.

Quote:
It looks as if your models are just hanging in the air and you have no lighting in your level at all.


That was just thrown in teststuff. First i want to understand the basics of lighting before i build a real level.

What i complain about here is that a totally black light makes a very brigth light. To see at the hollow cube wall in the back. And that is a clear bug to me. JCL decided that it is not, which is okay. And so this post got moved to this section.

Quote:
Dont use a model for a castle, and dont put your level inside some brick block. Use a sky instead. Put your models on a ground plate, and if its an outdoor level use sun light and ambient instead of a light source.


Yes, i will not use model stuff when i build my level if possible (see below). And yes, i will use a skydome for the level.

Quote:
Have a look at other peoples levels, I think there are enough on AU to get an idea how a level is built. And sure, why don't you read the tutorial as a start?


I have looked at some levels (next way, have a second look). I have read tutorials. And am still at reading tutorials. Besides that am i at experimenting and fiddling and asking here at the forum for help when i don't understand something smile

Quote:
Put your models on a ground plate, and if its an outdoor level use sun light and ambient instead of a light source.


Back to that point. I have a polygonal level at the moment. It uses the multitexture terrainshader. Now guess what happens when i import it as a map, and use sun light and ambient here. FPS of 0.1, and shot down texturing ...

That's why i am at searching for other methods too. First i want to understand every possible way. Then come back to this one and decide if i still use the multitexture terrain shader or better go the map route smile

Last edited by Tiles; 09/18/08 12:34.

trueSpace 7.6, A7 commercial
Free gamegraphics, freewaregames http://www.reinerstilesets.de
Die Community rund um Spiele-Toolkits http://www.clickzone.de

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1