I have a tree with two textures. As MDL. It shows in a level. No complaints. Everything is fine.

Now i want to convert this MDL model to a map entity. So i choose import/MDL in the WED menu. And get a warning that the Skin0.pcx cannot be written.

As told, there are two materials at this mesh. And Skin 1 can be written. So it must be this specific texture or this specific mesh part.

What goes wrong here? Why does the one part arrive correct, but the other part not? Why does it convert to MDL without any problems, but fails where i need it?



Here the MDL file, 270 Kb:

http://reinerstileset.4players.de/ext/3dgs/tree.zip


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