Gamestudio Links
Zorro Links
Newest Posts
bestwinsite
by winsite3. 05/30/24 04:10
AlpacaZorroPlugin v1.3.0 Released
by kzhao. 05/22/24 13:41
Free Live Data for Zorro with Paper Trading?
by AbrahamR. 05/18/24 13:28
Change chart colours
by 7th_zorro. 05/11/24 09:25
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
1 registered members (Akow), 626 guests, and 3 spiders.
Key: Admin, Global Mod, Mod
Newest Members
AemStones, LucasJoshua, Baklazhan, Hanky27, firatv
19055 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 1 of 2 1 2
Error after Published? #228494
09/19/08 21:50
09/19/08 21:50
Joined: Aug 2008
Posts: 218
U.S.
GamerX Offline OP
Member
GamerX  Offline OP
Member

Joined: Aug 2008
Posts: 218
U.S.
Ok so i was working on a project and decided to publish a part of it to check something out. During publishing there was no problems at all but then when i go to launch the .exe i get an error report. So i went into my script and deleted some parts and found it only works after published when a few blocks of code are deleted (the blocks of code are the ones under ///////ALL LINES BELOW HERE!)
Code:
///////////////////////////////
#include <acknex.h>
#include <default.c>

///////////////////////////////
ENTITY* arm;
ENTITY* door;
BMAP* control ="controls.bmp";
var shoot_percentage;
STRING* gameover = "GAME OVER!!";
var trigx;
var trigy;
var blocktrigx;
var blocktrigy;
var traced;
ENTITY* trig1;///Openx entity
ENTITY* trig2;///Openx2 entity
ENTITY* trig3;///openy entity
ENTITY* trig4;///openy2

void make_player();

PANEL* gameover_pan =
{
	digits = (450, 300,"Press C to close" , "Arial#24d", 1, gameover);
}


function main()
{
	max_entities = 9000;////Enable up to 2000 Entities
video_mode = 7;
	level_load ("scifi_1.wmb");
	wait (2); // wait until the level is loaded 
 arm = ent_create ("handgloc.mdl", vector(-768.000, -112.000, -272.000), make_player);
}



action door_open()
{
	door = me;
}

void gun_blowback()
{
	
	while (shoot_percentage < 100.0001){
			ent_animate(arm,"shoot",shoot_percentage, 0);
	shoot_percentage += 1.6 * time_step; wait(1);}
	
}

void option_panel();

void make_player()
{
	arm = me;
		while (1)
	{
		trigx = my.x;
		trigy = my.y;
		camera.x = arm.x;
		camera.y = arm.y;
		camera.z = arm.z + 3;
		camera.pan = arm.pan;
		camera.tilt = arm.tilt;
		arm.z = -320.500;
 		if (key_w)
    	c_move (arm, vector(10 * time_step, 0, 0), nullvector,IGNORE_PASSABLE);
    	if (key_s) c_move (my, vector(-5 * time_step, 0, 0), nullvector, IGNORE_PASSABLE);
		arm.pan -= 8 * mouse_force.x * time_step;
    	arm.tilt += 8 * mouse_force.y * time_step;
    	arm.tilt = clamp (arm.tilt,-40, 20);
    	if (mouse_left) {shoot_percentage = 0; gun_blowback();}
    	option_panel();
    	c_setminmax(me); 
vec_set(my.min_x,vector(-29,-23,-40));
vec_set(my.max_x,vector(29,23,40));
		wait (1);
    	}
    	
    	
}

///////ALL LINES BELOW HERE!

PANEL* controls_pan =
{
  bmap = "control";
  pos_x = 187;
  pos_y = 97;


}

void option_panel()
{
	if (key_f8){
controls_pan.flags =TRANSLUCENT | VISIBLE;
	}
	else
	{
		controls_pan.flags = NULL;
	}
	
}

action openy2()
{
	trig4 = me;
}

action openx()
{
	trig1 = me;
	while(door.z > -572.000){		
	if ((arm.x < my.x) && (arm.x > trig2.x) && (arm.y < trig1.y) && (arm.y > trig2.y))
	   if (key_o){	set(gameover_pan,INVISIBLE);
	   	while(door.z > -572.000)
	   	{
   		door.z -= .5; wait(1);
   		}
}
wait(1);
}
}

action openx2()
{
	trig2 = me;
}

action openy()
{
	trig3 = me;
	
}



Any1 got an idea? I have been able to solve all my other probs so far but this one makes no sense there isn't anything special about those lines. Any help would help a lot because if i can't publish this there is no reason to proceed and i really want too.

Thanks!


"You may never know what results come of your action, but if you do nothing there will be no result."
-Mahatma Gandhi
Re: Error after Published? [Re: GamerX] #228508
09/19/08 23:33
09/19/08 23:33
Joined: Aug 2008
Posts: 218
U.S.
GamerX Offline OP
Member
GamerX  Offline OP
Member

Joined: Aug 2008
Posts: 218
U.S.
Any1? If any1 has A7 extra(thats what i have) and could maybe publish it and see if it works or not that would help alot in determining weather its my A7 and maybe have to re download it.
Here is the link if you wish to help!
Source
Its basically just two rooms.

If you could help me out on this i would be very grateful. All you have to do is download it publish it and try and run the .exe see if you get an error like i did.

Last edited by GamerX; 09/20/08 16:17. Reason: Have A7 extra and put pro on accident.

"You may never know what results come of your action, but if you do nothing there will be no result."
-Mahatma Gandhi
Re: Error after Published? [Re: GamerX] #228564
09/20/08 16:19
09/20/08 16:19
Joined: Aug 2008
Posts: 218
U.S.
GamerX Offline OP
Member
GamerX  Offline OP
Member

Joined: Aug 2008
Posts: 218
U.S.
Sorry meant A7 extra not pro, i would really appreciate it because i can't really go on with my project unless i know, you don't have to give me the .exe just tell me if you get an error or not please!


"You may never know what results come of your action, but if you do nothing there will be no result."
-Mahatma Gandhi
Re: Error after Published? [Re: GamerX] #228565
09/20/08 16:25
09/20/08 16:25
Joined: Jan 2004
Posts: 557
Wurzen, Deutschland
White_Wolf Offline
User
White_Wolf  Offline
User

Joined: Jan 2004
Posts: 557
Wurzen, Deutschland
Hello,

the problem is the openx() function. you have used the wrong var for the door.z. It is not -572. The door.z postion is -241. You must change that. So the engine whont crash. And two of your Modells have a wrong Texture size. (The Textur size must be a
Potency of 2. 128, 256, 512, 1024 ...).

By
White_Wolf

P.S.
Sorry for my bad english


A8 Com Version 8.40 Win 7 64 Bit
Re: Error after Published? [Re: White_Wolf] #228575
09/20/08 17:57
09/20/08 17:57
Joined: Aug 2008
Posts: 218
U.S.
GamerX Offline OP
Member
GamerX  Offline OP
Member

Joined: Aug 2008
Posts: 218
U.S.
Fixed that but then the door doesn't work correctly.
The -572 is there because it is meant to run that function only when the door pos.z is bigger than -572 so it runs until the door pos is equal to 572 and then stops there.

But thanks for helping and i am guessing one of the textures you were talking about was the first room?


"You may never know what results come of your action, but if you do nothing there will be no result."
-Mahatma Gandhi
Re: Error after Published? [Re: GamerX] #228587
09/20/08 18:48
09/20/08 18:48
Joined: Jan 2004
Posts: 557
Wurzen, Deutschland
White_Wolf Offline
User
White_Wolf  Offline
User

Joined: Jan 2004
Posts: 557
Wurzen, Deutschland
The texture of the Modell computer_withoutstand.mdl and table.mdl . I have testet again and when the var from the first while go under -241 the enging creched.


A8 Com Version 8.40 Win 7 64 Bit
Re: Error after Published? [Re: White_Wolf] #228592
09/20/08 19:36
09/20/08 19:36
Joined: Aug 2008
Posts: 218
U.S.
GamerX Offline OP
Member
GamerX  Offline OP
Member

Joined: Aug 2008
Posts: 218
U.S.
O ok yea i see what texture now. Thanks

So when you published the original script did you get a system error when you ran the .exe or just when you were compiling did you get an error?

I guess ill go on without doors for know lol till i find out what the hell is wrong.

Thanks for all your help so far.


"You may never know what results come of your action, but if you do nothing there will be no result."
-Mahatma Gandhi
Re: Error after Published? [Re: GamerX] #228593
09/20/08 19:43
09/20/08 19:43
Joined: Jan 2004
Posts: 557
Wurzen, Deutschland
White_Wolf Offline
User
White_Wolf  Offline
User

Joined: Jan 2004
Posts: 557
Wurzen, Deutschland
When i run the level in the wed i get a error (E1513 crash in event) and when i run the .exe i get the a system error. But only when the var of the first while in the openx action is under -241.


A8 Com Version 8.40 Win 7 64 Bit
Re: Error after Published? [Re: White_Wolf] #228594
09/20/08 20:08
09/20/08 20:08
Joined: Aug 2008
Posts: 218
U.S.
GamerX Offline OP
Member
GamerX  Offline OP
Member

Joined: Aug 2008
Posts: 218
U.S.
yea, i only get a system error when the .exe is run. I gues i have to run through a few other ways of making the door open.

Ok thanks a lot though hard to get som1 to respond to my questions.


"You may never know what results come of your action, but if you do nothing there will be no result."
-Mahatma Gandhi
Re: Error after Published? [Re: GamerX] #228597
09/20/08 20:57
09/20/08 20:57
Joined: Aug 2008
Posts: 218
U.S.
GamerX Offline OP
Member
GamerX  Offline OP
Member

Joined: Aug 2008
Posts: 218
U.S.
Ok fixed it by using a c_scan thanks for the help and thanks ill redo those textures


"You may never know what results come of your action, but if you do nothing there will be no result."
-Mahatma Gandhi
Page 1 of 2 1 2

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1