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T7 and templates (again) #229072
09/24/08 11:42
09/24/08 11:42
Joined: Apr 2008
Posts: 437
dracula Offline OP
Senior Member
dracula  Offline OP
Senior Member

Joined: Apr 2008
Posts: 437
Sorry to be a pain but I would like some clarification please.

In the existing A6 template system, we have panels that allow us to help build the games such as AI, flags, weapons, etc
Will the new system have similar panels. In other words, will it work similar to the C-Srcipt based system as far as game creation is concerned.

Thank you.

Re: T7 and templates (again) [Re: dracula] #229085
09/24/08 12:10
09/24/08 12:10
Joined: Jul 2000
Posts: 27,967
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 27,967
Frankfurt
Sure - just see the template tutorials on the Wiki and in AUM.

Re: T7 and templates (again) [Re: jcl] #229092
09/24/08 12:46
09/24/08 12:46
Joined: Apr 2008
Posts: 437
dracula Offline OP
Senior Member
dracula  Offline OP
Senior Member

Joined: Apr 2008
Posts: 437
Sorry, I actually meant the panels that appear in WED ie the panels that create C Script, effectievly. In other words, will new panels work to produce Lite-C with the T7 templates ??

Thanks


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