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Re: hit.u1, hit.u2
[Re: jcl]
#229292
09/26/08 08:11
09/26/08 08:11
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mercuryus
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mercuryus
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fyi: I sent it yesterday also to the support to be checked.
thanx
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Re: hit.u1, hit.u2
[Re: TechMuc]
#231824
10/17/08 06:57
10/17/08 06:57
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mercuryus
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mercuryus
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@TechMuc
It's another bug but no moderator moves this post to the bug forum...
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Re: hit.u1, hit.u2
[Re: Tobias]
#244068
01/02/09 13:22
01/02/09 13:22
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mercuryus
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mercuryus
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...but it still does not work... *sight*
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Re: hit.u1, hit.u2
[Re: ]
#244071
01/02/09 13:34
01/02/09 13:34
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Joined: Jul 2000
Posts: 27,986 Frankfurt
jcl
Chief Engineer
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Chief Engineer
Joined: Jul 2000
Posts: 27,986
Frankfurt
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Yes, there was a bug when the scale was different to 1, but apart from that I am not aware of any current u/v problem. If I remember right, the level you've uploaded had just the problem that you were hitting not polygons but bounding boxes. When you want UV coordinates, make sure to use polygon mode, otherwise your hit point is not inside the polygon. If you want, download the latest version, 7.66, here: http://server.conitec.net/down/gstudio_766.exe. If it still does not work with that version, I'll have a look into your code. Please send it to Support then - we'll check what the problem is.
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Re: hit.u1, hit.u2
[Re: jcl]
#244143
01/02/09 22:36
01/02/09 22:36
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mercuryus
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mercuryus
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@jcl: you're right - now it works fine (my fault on testing it)
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