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3ds max to mdl #230092
10/02/08 19:01
10/02/08 19:01

F
Fear411
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Fear411
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Hey,
I modelled a weapon and animated it in 3dsmax.
Then I to exported it as fbx. But if I import it into MED there are missing holes in the mesh. They just closed or so. Does anybody know how to solve it?

Re: 3ds max to mdl [Re: ] #230110
10/02/08 21:36
10/02/08 21:36
Joined: Oct 2007
Posts: 5,209
İstanbul, Turkey
Quad Offline
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Quad  Offline
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Joined: Oct 2007
Posts: 5,209
İstanbul, Turkey
what do you mean by "holes".

from the info you given i can only think of flipped faces or non welded vertices.


3333333333
Re: 3ds max to mdl [Re: Quad] #230115
10/02/08 22:48
10/02/08 22:48

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Fear411
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Fear411
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I mean holes in the weapon, that I modelled but that are disapeared after the Import into MED. But if I convert the Model in max to editable mesh then it works.

One more question:
How can I convert Bonesanimation to Pointanimation in max?

Re: 3ds max to mdl [Re: ] #230156
10/03/08 11:34
10/03/08 11:34
Joined: Jun 2005
Posts: 656
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Grafton Offline
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Posts: 656
The way to create point animation from other types of animation in 3ds max, is to use the "point cache" modifier. It works very well for creating vertex animation for GS.


Not two, not one.
Re: 3ds max to mdl [Re: Grafton] #230389
10/05/08 09:01
10/05/08 09:01

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Fear411
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thanks. Now it works

Re: 3ds max to mdl [Re: ] #230594
10/06/08 20:55
10/06/08 20:55

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Fear411
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do you also know how to get Bones from 3dsmax to MED?

Re: 3ds max to mdl [Re: ] #230597
10/06/08 21:17
10/06/08 21:17
Joined: Oct 2007
Posts: 5,209
İstanbul, Turkey
Quad Offline
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Quad  Offline
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Joined: Oct 2007
Posts: 5,209
İstanbul, Turkey
use fbx 2006


3333333333
Re: 3ds max to mdl [Re: Quad] #230662
10/07/08 14:40
10/07/08 14:40

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Fear411
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Fear411
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yeah, but i get en error the the it cant convert the bones..
I have the skin modifier applied.


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