Hey, I modelled a weapon and animated it in 3dsmax. Then I to exported it as fbx. But if I import it into MED there are missing holes in the mesh. They just closed or so. Does anybody know how to solve it?
Re: 3ds max to mdl
[Re: ]
#230110 10/02/0821:3610/02/0821:36
I mean holes in the weapon, that I modelled but that are disapeared after the Import into MED. But if I convert the Model in max to editable mesh then it works.
One more question: How can I convert Bonesanimation to Pointanimation in max?
Re: 3ds max to mdl
[Re: ]
#230156 10/03/0811:3410/03/0811:34
The way to create point animation from other types of animation in 3ds max, is to use the "point cache" modifier. It works very well for creating vertex animation for GS.