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timer #230358
10/05/08 00:00
10/05/08 00:00
Joined: Aug 2008
Posts: 408
mi usa
sadsack Offline OP
Senior Member
sadsack  Offline OP
Senior Member

Joined: Aug 2008
Posts: 408
mi usa
Hello,
I need timer that starts at 0 when the game starts and don't stop ontill the game is over.

Code:

#include <acknex.h>

#include <default.c>

#include <windows.h>

 

float time_passed;

  

STRING* time_str = "#30";

 

TEXT* time_txt =        

{

       layer = 15;

       pos_x = 10;

       pos_y = 20;

       string (time_str);

       flags = VISIBLE;

} 

 

function main()

{

       video_mode = 6; // create a program window of 640x480 pixels

       vec_set(screen_color, vector(0, 0, 0)); // make the background color dark
       

       while (1)

       {

               time_passed = GetTickCount() * .1;

               str_for_num(time_str, time_passed);

               wait (1);

       }

}



I tryed to have it start at 0 by doing something like this:

time_passed = 0
but it all ways start out with time on it.

If anyone can see what I am doing wrong, let me know. there is not much in the manual about timers.
Thank You
renny


I have A7 Commercial .............. Now I just need to learn how to use it

Re: timer [Re: sadsack] #230360
10/05/08 00:04
10/05/08 00:04
Joined: Jan 2008
Posts: 1,580
Blade280891 Offline
Serious User
Blade280891  Offline
Serious User

Joined: Jan 2008
Posts: 1,580
could it be something like
STRING* time_passed = 0
while(1)
{
wait(-1)
time_passed ++
}


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Re: timer [Re: Blade280891] #230422
10/05/08 13:31
10/05/08 13:31
Joined: Feb 2006
Posts: 385
Oldenburg,Germany
Ralph Offline
Senior Member
Ralph  Offline
Senior Member

Joined: Feb 2006
Posts: 385
Oldenburg,Germany
You can use this engine functions:
"total_frames" or "total_ticks" or "total_secs"
Search at them in the Manual.

Ralph

Last edited by Ralph; 10/05/08 13:32.
Re: timer [Re: Ralph] #230448
10/05/08 15:35
10/05/08 15:35
Joined: Aug 2008
Posts: 408
mi usa
sadsack Offline OP
Senior Member
sadsack  Offline OP
Senior Member

Joined: Aug 2008
Posts: 408
mi usa
Thank you Blade and ralph,

I looked in the manaul for timer not total stuff.
renny


I have A7 Commercial .............. Now I just need to learn how to use it

Re: timer [Re: sadsack] #230452
10/05/08 15:49
10/05/08 15:49
Joined: Aug 2008
Posts: 408
mi usa
sadsack Offline OP
Senior Member
sadsack  Offline OP
Senior Member

Joined: Aug 2008
Posts: 408
mi usa
Ralph,
total_secs work ok for now thanks.
renny


I have A7 Commercial .............. Now I just need to learn how to use it

Re: timer [Re: sadsack] #230481
10/05/08 19:42
10/05/08 19:42
Joined: Sep 2008
Posts: 66
falagar8 Offline
Junior Member
falagar8  Offline
Junior Member

Joined: Sep 2008
Posts: 66

@sadsack,

you can use timer() but its not very reliable
in timer measuring and on occassion...glitchy.

And as Ralph has said....
you might find this useful

Code:
#include <acknex.h>;			//You need these includes at the start of your main script.
#include <default.c>;

 //creating a Text Object on the fly..or near that fly ;)



STRING* name1="#25";
STRING* namor="#35";
STRING* name2a="#70";


var time_passed;
var start_time;
var clocker=0;
var set_of_10ticks=0;



TEXT* mytext={
	
	font="Arial#20";	
     strings=2;	
	
}




function main()
{
	//This section happens once when the function is run initially
	level_load("");
	wait(3);		//Wait required for level load



   //sorta create the near Text object on the fly...at run time.
   
     mytext.red=10;
     mytext.green=255;
     mytext.blue=10;
	
	
	 mytext.pos_x=100;
    mytext.pos_y=50;
   
   mytext.layer=0;
    
   mytext.flags=VISIBLE;
   
      
     
     str_cpy((mytext.pstring)[1], "Falagar" );
     
       
	start_time=timer();
	total_ticks=0;
	str_cpy(namor, "    ");
	
	while(1)
	{	
		//This section happens every frame due to a while loop.
       
  
              
          //process every approx 10 or so ticks
          //get a snapshot of the time..in timer() for the 10 ticks or so.
          //place the number of 10 ticks or so...in the var  of set_of_10ticks
            if(total_ticks>=10)
            {    
                 clocker++;
                 str_for_num(name1, clocker);
                 str_cpy(namor, "        ");
                 str_cat(namor, name1);
                 str_cpy( (mytext.pstring)[0], namor);

                 start_time=timer();
                 total_ticks=0;
                 set_of_10ticks++;
                 
                 str_for_num(name2a, set_of_10ticks);
                 str_cat(name2a, " sets of 10 ticks");
                 str_cpy( (mytext.pstring)[1], name2a);
                 
                 
             }

	
	    wait(1);


		
	} 
	
	
}
 



I could of displayed just one line
and left the other blank or with something else.
But, I wanted to do some formatting and extra displaying/printing too.

Re: timer [Re: falagar8] #230491
10/05/08 23:42
10/05/08 23:42
Joined: Aug 2008
Posts: 408
mi usa
sadsack Offline OP
Senior Member
sadsack  Offline OP
Senior Member

Joined: Aug 2008
Posts: 408
mi usa
Hi falagar8,
I tryed your code, will not compile. Gives no reason for not compiling.
Will look at it tomorrow and see if I can see why it does not compile.
Thank You
renny
P.S. Sorry but I have problems with a if statement that I can't get to work right now.


I have A7 Commercial .............. Now I just need to learn how to use it

Re: timer [Re: sadsack] #230495
10/06/08 00:54
10/06/08 00:54
Joined: Sep 2008
Posts: 66
falagar8 Offline
Junior Member
falagar8  Offline
Junior Member

Joined: Sep 2008
Posts: 66

Definitely, works for me.
And I'm in Paradise Valley with only
using the Lite C freeware version.

Could it be the version you are using?
Also check for any missing semicolons and brackets.
I know I miss a few now and then. wink

And equivalence with a if statement is the same as in Pascal....with == rather than with just a single =.
Of course assignment in Pascal is := rather than =

here are some screenshots for confirmation:





Re: timer [Re: falagar8] #230506
10/06/08 09:45
10/06/08 09:45
Joined: Sep 2008
Posts: 66
falagar8 Offline
Junior Member
falagar8  Offline
Junior Member

Joined: Sep 2008
Posts: 66

I also took out the level_load("");

and replace it with the following statements

video_mode=7; //800 x 600
vec_set(screen_color, vector(100,10,100) );

and also kept the wait(3); statement too.

still works. wink
and for the light purple background.



Re: timer [Re: falagar8] #230530
10/06/08 14:30
10/06/08 14:30
Joined: Aug 2008
Posts: 408
mi usa
sadsack Offline OP
Senior Member
sadsack  Offline OP
Senior Member

Joined: Aug 2008
Posts: 408
mi usa
I found the problem, got it working. when I copyed it I left of one of the #.
put it back on and it worked fine.
Thank you
renny


I have A7 Commercial .............. Now I just need to learn how to use it

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