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Does A6 Com have beam effect? #16460
08/30/03 05:00
08/30/03 05:00
Joined: Aug 2001
Posts: 856
Fredericksburg, VA, USA
Wizard1218 Offline OP
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Wizard1218  Offline OP
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Joined: Aug 2001
Posts: 856
Fredericksburg, VA, USA
The features list on the main 3DGS page says that the A6 Commercial edition supports beam effects, but the A6 help manual says it doesn't, so I am just wondering if anyone knew whether or not it did. I honestly can't tell whether or not my particles have the beam effect.

Thanks!


ln(-1) = i*pi
Re: Does A6 Com have beam effect? [Re: Wizard1218] #16461
08/30/03 05:13
08/30/03 05:13
Joined: May 2002
Posts: 757
NY, USA
GhostDude Offline
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GhostDude  Offline
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Posts: 757
NY, USA
I'm pretty sure it does. You cant tell if the effects have beam or not? It's usually a pretty big difference!


Lead Programmer of Realspawn Productions AIM: gh0s7mp630 MSN: [Email]"mpratt630@hotmail.com"[/Email]
Re: Does A6 Com have beam effect? [Re: GhostDude] #16462
08/30/03 05:15
08/30/03 05:15
Joined: Jan 2002
Posts: 644
USA
tesanders Offline
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tesanders  Offline
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Joined: Jan 2002
Posts: 644
USA
A6 Commercial has beam effects but I believe only Professional has streak effects.

- Tesanders

Re: Does A6 Com have beam effect? [Re: GhostDude] #16463
08/30/03 05:18
08/30/03 05:18
Joined: Aug 2001
Posts: 856
Fredericksburg, VA, USA
Wizard1218 Offline OP
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Wizard1218  Offline OP
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Posts: 856
Fredericksburg, VA, USA
Oh, now I see it, thanks! Funny, I never noticed I've been using the beam effect all this time. That's pretty cool!


ln(-1) = i*pi
Re: Does A6 Com have beam effect? [Re: tesanders] #16464
08/30/03 05:21
08/30/03 05:21
Joined: Aug 2001
Posts: 856
Fredericksburg, VA, USA
Wizard1218 Offline OP
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Wizard1218  Offline OP
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Fredericksburg, VA, USA
I don't know, maybe commercial does have streak. When I turn beam off, but turn streak on, it looks different than when streak is off.


ln(-1) = i*pi
Re: Does A6 Com have beam effect? [Re: Wizard1218] #16465
08/30/03 10:55
08/30/03 10:55
Joined: Aug 2003
Posts: 183
BionicHero Offline
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BionicHero  Offline
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Posts: 183
A6 commercial edition has both stream and beam.

Re: Does A6 Com have beam effect? [Re: BionicHero] #16466
08/30/03 15:40
08/30/03 15:40
Joined: Jan 2002
Posts: 644
USA
tesanders Offline
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tesanders  Offline
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Joined: Jan 2002
Posts: 644
USA
You're right -- Commercial does have streak. My bad. Elsewood has posted the incongruity in the "Blame the Manual" forum, though I can't read German.

Re: Does A6 Com have beam effect? [Re: tesanders] #16467
08/31/03 06:22
08/31/03 06:22
Joined: Mar 2003
Posts: 148
DragonFlyz Offline
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DragonFlyz  Offline
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Posts: 148
Just a quick question, what does beam and streak do to particles?


My stats: AMD Athlon X2 4400+, 2 GB ram GeForce 6600 GT Windows XP Pro My GStudio Version: Commercial A6 6.40.4 My Website: http://www.studiodragon.com
Re: Does A6 Com have beam effect? [Re: DragonFlyz] #16468
08/31/03 08:51
08/31/03 08:51
Joined: Aug 2001
Posts: 856
Fredericksburg, VA, USA
Wizard1218 Offline OP
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Wizard1218  Offline OP
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Posts: 856
Fredericksburg, VA, USA
It kind of smears the images of the individual particles as they move, making the effect more realistic, especially for things like explosions, where each particle moves quickly.

I didn't notice commercial had beam and streak until I turned it off and watched it a few times. If you don't have commercial or pro and want to see how it looks in realtime, demos like "The Conflict" on the download page have it.


ln(-1) = i*pi
Re: Does A6 Com have beam effect? [Re: Wizard1218] #16469
08/31/03 22:55
08/31/03 22:55
Joined: Jan 2002
Posts: 644
USA
tesanders Offline
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tesanders  Offline
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Joined: Jan 2002
Posts: 644
USA
> I didn't notice commercial had beam and streak until I turned it off and watched it a few times.

I didn't realize this either; the streak effects are subtle. Here's an example that really stretches the particles:

Code:

function part_4() {
my.alpha -= 5*time;

my.x += my.vel_x*time*0.3;
my.y += my.vel_y*time*0.3;
my.z += my.vel_z*time*0.3;

if(my.alpha<0) {
my.lifespan=0;
}
}


function effect_particle_4() {
vec_randomize(temp, 20);
vec_add(my.vel_x, temp);
vec_add(my.x, temp);

my.alpha = 75+random(25);
my.bmap = bitmap_electric; # Any bitmap will do.
my.flare = on;
my.bright=on;
my.streak = on;
my.move = off;
my.function = part_4;
my.size=10;
}



In another thread, JCL suggested moving particles independent of their velocities, since the streak effect is tied to vel_x, vel_y, and vel_z. Here, the particle's vel_x/y/z are larger than the actual speed so as to augment the smearing.

- Tesanders


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