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Re: Space movement question
[Re: Michael_Schwarz]
#231175
10/12/08 17:00
10/12/08 17:00
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Joined: Aug 2008
Posts: 408 mi usa
sadsack
Senior Member
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Senior Member
Joined: Aug 2008
Posts: 408
mi usa
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Yes I have seen Q about moving a spaceship around so it feels real. Have yet to see an A. that is in light C and works. renny
I have A7 Commercial .............. Now I just need to learn how to use it
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Re: Space movement question
[Re: Michael_Schwarz]
#231180
10/12/08 17:05
10/12/08 17:05
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Joined: Aug 2003
Posts: 7,439 Red Dwarf
Michael_Schwarz
Senior Expert
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Senior Expert
Joined: Aug 2003
Posts: 7,439
Red Dwarf
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I still found anything...  http://www.coniserver.net/ubb7/ubbthreads.php?ubb=search
this question was posted several times, even just a few days ago
"Sometimes JCL reminds me of Notch, but more competent" ~ Kiyaku
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Re: Space movement question
[Re: rayp]
#233506
10/29/08 09:35
10/29/08 09:35
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Joined: Oct 2007
Posts: 116
sydan
Member
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Member
Joined: Oct 2007
Posts: 116
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Actually I think the space game field is an extremely under-discussed topic. I'm also trying to make a space game, and my problem is rotation. But thats another story. Im not sure i can help you rayp im afraid. As far as i can tell 3dgs doesnt support the idea of Space games (or any game that doesnt use standard movement and euler (pan,tilt, roll) rotation) although it can be done its almost as if the program is trying to make it purposefully hard for you and there are very few answer's around to any of my questions.
For some reason, my ambition always seems to beat my ability.
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