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3 registered members (AndrewAMD, Grant, Neb),
908
guests, and 6
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Key:
Admin,
Global Mod,
Mod
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Character Polycount
#232367
10/21/08 14:52
10/21/08 14:52
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Fear411
Unregistered
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Fear411
Unregistered
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I think this was posted already, but i didn't find it.
When i use around 100-200 Chars in my Game, how much triangles should one char have maximal?
Thanks
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Re: Character Polycount
[Re: ]
#232739
10/23/08 16:30
10/23/08 16:30
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Fear411
Unregistered
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Fear411
Unregistered
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Re: Character Polycount
[Re: heinekenbottle]
#233481
10/29/08 02:32
10/29/08 02:32
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Joined: Jan 2002
Posts: 4,225 Germany / Essen
Uhrwerk
Expert
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Expert
Joined: Jan 2002
Posts: 4,225
Germany / Essen
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One trick would be to use ent_morph to swap the model for a lower (or higher) poly model as it gets closer or further from the camera. Using ent_morph for this purpose is quite the most senseless thing you can do. That's why we have the lod feature implemented in the engine.
Always learn from history, to be sure you make the same mistakes again...
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Re: Character Polycount
[Re: Uhrwerk]
#233580
10/29/08 15:04
10/29/08 15:04
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Joined: Oct 2008
Posts: 218 Nashua NH
heinekenbottle
Member
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Member
Joined: Oct 2008
Posts: 218
Nashua NH
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One trick would be to use ent_morph to swap the model for a lower (or higher) poly model as it gets closer or further from the camera. Using ent_morph for this purpose is quite the most senseless thing you can do. That why we have the lod feature implemented in the engine. Your right. I'm sorry, its been a while since I've worked with Gamestudio. Forgot about LoD.
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