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Initial Speed Tree test in 3DGS #232509
10/22/08 05:31
10/22/08 05:31
Joined: Oct 2002
Posts: 2,256
Oz
L
Locoweed Offline OP
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Locoweed  Offline OP
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Oz
Hi,

Here is sample of our initial test with Speed Tree working with 3DGS.

Not like many people will be using Speed Tree due to price, but it does show it is possible to integrate it into 3DGS. We are also currently working on integrating the Havoc Physics Engine into 3DGS, unfortunately none of these will be released to public, although the Earth Sculpture export plugin we are working on will be released to 3DGS community for free once the boss man gives us the thumbs up to do so.

The only reason I am really showing this is, if you really want to you can integrate almost anything into 3DGS in Lite-C if you have the desire and the skill to do so. Not that it is easy, we do have good programmers, but it is possible.



Initial Speed Tree into 3DGS Movie (.m2v file)

Later,
Loco


Professional A8.30
Spoils of War - East Coast Games
Re: Initial Speed Tree test in 3DGS [Re: Locoweed] #232516
10/22/08 07:49
10/22/08 07:49
Joined: Jan 2008
Posts: 1,580
Blade280891 Offline
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Blade280891  Offline
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Posts: 1,580
Is the speed tree thing what is making the trees move ?


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Re: Initial Speed Tree test in 3DGS [Re: Blade280891] #232518
10/22/08 09:06
10/22/08 09:06
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
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Machinery_Frank  Offline
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Potsdam, Brandenburg, Germany
How fast is the final result?

And will you add some shadow mechanism for the terrain? Currently it looks like a photo-montage. The trees get some decent shading but the terrain does not.


Models, Textures and Games from Dexsoft
Re: Initial Speed Tree test in 3DGS [Re: Machinery_Frank] #232528
10/22/08 10:03
10/22/08 10:03
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline
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Slin  Offline
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Lübeck
Nice work, although the animation is a little fast wink

Why do you want to choose Havok? I don´t like it´s licence and the "free" sdk doesn´t offer the new cloth, softbody, ... features. I although wasn´t able to create static, polygonal collision geometry with it. Havok behaves nice and is fast but PhysX is even faster, with a little less accuracy, it has many more features and a "better" licence. Why would you prefer Havok if you could also use PhysX?
I am just curious wink

Re: Initial Speed Tree test in 3DGS [Re: Slin] #232544
10/22/08 11:58
10/22/08 11:58
Joined: Aug 2005
Posts: 343
Germany
HPW Offline
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HPW  Offline
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Germany
Good to hear that's possible. smile
I want to implement it, too.
But not before next year.


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Re: Initial Speed Tree test in 3DGS [Re: Slin] #232656
10/22/08 22:19
10/22/08 22:19
Joined: Oct 2002
Posts: 2,256
Oz
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Locoweed Offline OP
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Locoweed  Offline OP
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Oz
Using Havoc was a team decision. We checked into PhysX also, but we decided on Havoc for certain features it has that fits our game. We looked hard at them both of them though.


Professional A8.30
Spoils of War - East Coast Games
Re: Initial Speed Tree test in 3DGS [Re: Locoweed] #260574
04/12/09 06:48
04/12/09 06:48
Joined: Apr 2009
Posts: 6
A
AlexMarch Offline
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AlexMarch  Offline
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Joined: Apr 2009
Posts: 6
I have to use SpeedTree in 3dgs.
But I do not know how to do it
Please help me find a way or give a hint as to implement.
I guess that you can connect as a file spt. But I do not know its internal format.

Re: Initial Speed Tree test in 3DGS [Re: AlexMarch] #265988
05/15/09 12:48
05/15/09 12:48
Joined: Sep 2002
Posts: 1,381
New Brunswick, Canada
Ayrus Offline
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Ayrus  Offline
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New Brunswick, Canada
Very Nice Loco,

I like how it looks, although, as mentioned the terrain getting some of the shading would be nice...

Offtopic I know, but aren't you supposed to be "retired" from 3dgs like me smile... what have you been up to?

Regards,
Ayrus

Last edited by Ayrus; 05/15/09 12:49.

suprised my account is still active....
Re: Initial Speed Tree test in 3DGS [Re: Ayrus] #267987
05/27/09 05:53
05/27/09 05:53
Joined: Oct 2002
Posts: 2,256
Oz
L
Locoweed Offline OP
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Locoweed  Offline OP
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Joined: Oct 2002
Posts: 2,256
Oz
Hmmm.... Ayrus, not so retired I guess.

Unfortunately, I have now learned to rig, weight, and animate models due to necessity. Sigh. I am actually really getting good at that stuff, although I don't enjoy it much and definitely didn't enjoy learning how to do it.

I will show something a little more updated soon just for you. Something more worthy, lol.

Hope you are doing well,

Later,
Loco


Professional A8.30
Spoils of War - East Coast Games
Re: Initial Speed Tree test in 3DGS [Re: Locoweed] #267990
05/27/09 06:21
05/27/09 06:21
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
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Bay City, MI
easier than importing it laugh

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