2 registered members (AndrewAMD, ChrstphFr),
875
guests, and 5
spiders. |
Key:
Admin,
Global Mod,
Mod
|
|
|
Initial Speed Tree test in 3DGS
#232509
10/22/08 05:31
10/22/08 05:31
|
Joined: Oct 2002
Posts: 2,256 Oz
Locoweed
OP
Expert
|
OP
Expert
Joined: Oct 2002
Posts: 2,256
Oz
|
Hi, Here is sample of our initial test with Speed Tree working with 3DGS. Not like many people will be using Speed Tree due to price, but it does show it is possible to integrate it into 3DGS. We are also currently working on integrating the Havoc Physics Engine into 3DGS, unfortunately none of these will be released to public, although the Earth Sculpture export plugin we are working on will be released to 3DGS community for free once the boss man gives us the thumbs up to do so. The only reason I am really showing this is, if you really want to you can integrate almost anything into 3DGS in Lite-C if you have the desire and the skill to do so. Not that it is easy, we do have good programmers, but it is possible. Initial Speed Tree into 3DGS Movie (.m2v file) Later, Loco
Professional A8.30 Spoils of War - East Coast Games
|
|
|
Re: Initial Speed Tree test in 3DGS
[Re: Locoweed]
#232516
10/22/08 07:49
10/22/08 07:49
|
Joined: Jan 2008
Posts: 1,580
Blade280891
Serious User
|
Serious User
Joined: Jan 2008
Posts: 1,580
|
Is the speed tree thing what is making the trees move ?
My Avatar Randomness V2"Someone get me to the doctor, and someone call the nurse And someone buy me roses, and someone burned the church"
|
|
|
Re: Initial Speed Tree test in 3DGS
[Re: Slin]
#232544
10/22/08 11:58
10/22/08 11:58
|
Joined: Aug 2005
Posts: 343 Germany
HPW
Senior Member
|
Senior Member
Joined: Aug 2005
Posts: 343
Germany
|
Good to hear that's possible. I want to implement it, too. But not before next year.
Evil Blood (v. 0.52) RPG Commport.de (Social Network Community)
|
|
|
Re: Initial Speed Tree test in 3DGS
[Re: Slin]
#232656
10/22/08 22:19
10/22/08 22:19
|
Joined: Oct 2002
Posts: 2,256 Oz
Locoweed
OP
Expert
|
OP
Expert
Joined: Oct 2002
Posts: 2,256
Oz
|
Using Havoc was a team decision. We checked into PhysX also, but we decided on Havoc for certain features it has that fits our game. We looked hard at them both of them though.
Professional A8.30 Spoils of War - East Coast Games
|
|
|
Re: Initial Speed Tree test in 3DGS
[Re: AlexMarch]
#265988
05/15/09 12:48
05/15/09 12:48
|
Joined: Sep 2002
Posts: 1,381 New Brunswick, Canada
Ayrus
Serious User
|
Serious User
Joined: Sep 2002
Posts: 1,381
New Brunswick, Canada
|
Very Nice Loco, I like how it looks, although, as mentioned the terrain getting some of the shading would be nice... Offtopic I know, but aren't you supposed to be "retired" from 3dgs like me ... what have you been up to? Regards, Ayrus
Last edited by Ayrus; 05/15/09 12:49.
suprised my account is still active....
|
|
|
Re: Initial Speed Tree test in 3DGS
[Re: Ayrus]
#267987
05/27/09 05:53
05/27/09 05:53
|
Joined: Oct 2002
Posts: 2,256 Oz
Locoweed
OP
Expert
|
OP
Expert
Joined: Oct 2002
Posts: 2,256
Oz
|
Hmmm.... Ayrus, not so retired I guess.
Unfortunately, I have now learned to rig, weight, and animate models due to necessity. Sigh. I am actually really getting good at that stuff, although I don't enjoy it much and definitely didn't enjoy learning how to do it.
I will show something a little more updated soon just for you. Something more worthy, lol.
Hope you are doing well,
Later, Loco
Professional A8.30 Spoils of War - East Coast Games
|
|
|
|