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Problem with a multiple level changing script #232669
10/23/08 03:56
10/23/08 03:56
Joined: Feb 2004
Posts: 71
Milky Way Galaxy...
JoeMama Offline OP
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JoeMama  Offline OP
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Joined: Feb 2004
Posts: 71
Milky Way Galaxy...
I've downloaded the 100 level changing script from the AU Resources that allows the player to change levels and all that. I've edited the .wdl scripts according to what I need to get it running, made sure the paths and such were all good, and yet I got this error message when I tried to run the level.



I have no clue what I'm missing, I even went by the example that came with the download and I read and double checked the directions in the readme.


If death is only the beginning, then life must be the end... -me
Re: Problem with a multiple level changing script [Re: JoeMama] #232670
10/23/08 04:35
10/23/08 04:35
Joined: Jul 2008
Posts: 553
Singapore
delinkx Offline
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delinkx  Offline
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Singapore
which version of engine u using ?


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Re: Problem with a multiple level changing script [Re: delinkx] #232723
10/23/08 14:30
10/23/08 14:30
Joined: Feb 2004
Posts: 71
Milky Way Galaxy...
JoeMama Offline OP
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JoeMama  Offline OP
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Posts: 71
Milky Way Galaxy...
I'm using A6 Commercial Edition. I've switched the coding from A5 coding to A6 and it will load the level now, but the player isn't under my control at the start of the level for some reason. I've added the P1Biped01 script to the model and the game still starts me out at the origin of the map instead of as the player.


If death is only the beginning, then life must be the end... -me
Re: Problem with a multiple level changing script [Re: JoeMama] #232728
10/23/08 14:45
10/23/08 14:45
Joined: May 2008
Posts: 91
Eugene, OR. USA
ATOMIX Offline
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Eugene, OR. USA
It looks like the code is lite-c instead of C-Script or what we like to call waddle code. wait(someNum); is a lite-c command.


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Re: Problem with a multiple level changing script [Re: ATOMIX] #232779
10/23/08 19:34
10/23/08 19:34
Joined: Oct 2004
Posts: 1,655
T
testDummy Offline
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testDummy  Offline
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T

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It seems likely that the code is C-Script, as the error messages, seem to suggest A6 template dependencies.
Perhaps, the code is really only for use with the A6 Templates.
From here, level change alone didn't appear to be a difficult operation requiring specialized scripts and contributions.
However, difficulty might increase with A6 Template dependency, and the code contribution might be a simple pseudo-extension of the A6 Templates which helps overcome some difficulty when using the A6 Templates and changing levels (duh).

wait is almost certainly a C-Script command first and also.


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