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A6 Multiplayer help #232673
10/23/08 06:22
10/23/08 06:22
Joined: Jul 2008
Posts: 2,107
Germany
rayp Offline OP

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rayp  Offline OP

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Joined: Jul 2008
Posts: 2,107
Germany
Can somebody explain me, how i get the old a6 templates to
work in multiplayer ? I know all functions for player movement
are already included but dont know how to use them right.
(Using player_walk and stuff...) ...please help guys

[EDIT]
An example of an multiplayer main function or an multiplayer
player_walk would be very nice

thanx

Last edited by rayp; 10/23/08 07:08.

Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;
Re: A6 Multiplayer help [Re: rayp] #232824
10/24/08 09:15
10/24/08 09:15
Joined: Jul 2008
Posts: 2,107
Germany
rayp Offline OP

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rayp  Offline OP

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Joined: Jul 2008
Posts: 2,107
Germany
Nobody?

How can i use client_move (or where should i call it) ?


Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;
Re: A6 Multiplayer help [Re: rayp] #232827
10/24/08 10:17
10/24/08 10:17
Joined: Nov 2007
Posts: 1,032
Croatia
croman Offline
Serious User
croman  Offline
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Joined: Nov 2007
Posts: 1,032
Croatia
impossible mission. mp code needs to be written from start. you cant just add mp functions to already existed code especially templates (too much of code). it's way to complicated.

better go through aum mp workshops in 4-5 latest aum's



Ubi bene, ibi Patria.
Re: A6 Multiplayer help [Re: croman] #232829
10/24/08 10:54
10/24/08 10:54
Joined: Jul 2008
Posts: 2,107
Germany
rayp Offline OP

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rayp  Offline OP

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Germany
thanx for the answer Cerberi_Croman!

I know this. Iam only using the player movement template. Everything else is
coded by my self. Ive seen actions like client_move and stuff in the movement.wdl. But how to use it ?
[EDIT]
Just want 2 Players which can walkaround. The rest is another prob

By the way my game looks like Kabus 22 but FPS. I mean, it looks really good
so there was no place for the f* templates smile

Last edited by rayp; 10/24/08 10:55.

Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;
Re: A6 Multiplayer help [Re: rayp] #232831
10/24/08 11:13
10/24/08 11:13
Joined: Nov 2007
Posts: 1,032
Croatia
croman Offline
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croman  Offline
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Joined: Nov 2007
Posts: 1,032
Croatia
i'm glad to hear that you're not using templates but still, it's much easier to create your own movement code then to modify template movement code to work in mp.

you can see in aum's that i've recommended to you that mp movement code smile



Ubi bene, ibi Patria.
Re: A6 Multiplayer help [Re: croman] #232887
10/24/08 18:05
10/24/08 18:05
Joined: Jul 2008
Posts: 2,107
Germany
rayp Offline OP

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rayp  Offline OP

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Joined: Jul 2008
Posts: 2,107
Germany
I dont know if ill keep going implement mp code...its hard and double work for
me. I thought it would be more easy.


Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;
Re: A6 Multiplayer help [Re: rayp] #232913
10/24/08 23:19
10/24/08 23:19
Joined: Aug 2002
Posts: 572
Toronto
MadMark Offline
User
MadMark  Offline
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Joined: Aug 2002
Posts: 572
Toronto
I think we all did, Rayp. Multi-Player is something to work up to. Have you done any complete single player games yet? SP will give you the basics on how to code in GS. Next, hit the AUMs and work through the examples. then read the MP forums like you understand it. It will start to make sense.

These words of wisdom are from a guy that knew very little about scripting, but have managed to get a couple small SP games working, one fairly large one to the point where it needs complex AI, and has never tried MP yet, so that and a nickel is still worth 5¢.

Good luck to you, and don't be afraid to ask questions. There are only stupid answers...

Cheers!
Mark


People who live in glass houses shouldn't vacuum naked.
Re: A6 Multiplayer help [Re: MadMark] #233074
10/26/08 17:14
10/26/08 17:14
Joined: Jul 2008
Posts: 2,107
Germany
rayp Offline OP

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rayp  Offline OP

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Posts: 2,107
Germany
Thanx for the tips.

@MadMark
Im programming single players since A3 smile
This is my first "good looking" one. But have no screens or vids online sry.
It will be a free game for non commercial use but looks like...i would say
postal2. Im working over 1 year on it. I think i will finish it, and
then ill try to make a mp mode...fex in an "smaller" version of the game.

I just need 2 players walking and the monsters updated (and the doors). But
iam a one man team so i have enough todo with the single player s* smile


Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;

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