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Breaking objects #232973
10/25/08 15:35
10/25/08 15:35
Joined: Jul 2008
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Angelus1818 Offline OP
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Angelus1818  Offline OP
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Hey Guys,

I am unsure if this was the appropriate place to post this...

I was on ShareCG the other day and found something that caught my eye. One was a piece of wood that claims to be breakable in a 3D Game engine. It came with a solid peace that looks like slabs of wood connected together then broken peaces. So I was wondering how I implement that into my game. It just really confuses me. How can I have more than one model on-top of another? Because I'm guessing you would have it where you would have a trigger or something that when you hit it or shoot it it "Breaks to one level (Model) So how do I set that up? I also have one of a grate that can break and is in a whole peace and broken ones as well.

Thanks for the help and I am so sorry if this post did not make seance I did my best to explain what I needed help with. If you want the files I have found you can go on ShareCG (Just Google that) or I'll link you to there pages if you want. Thanbks agian! Bye!

Re: Breaking objects [Re: Angelus1818] #232974
10/25/08 15:58
10/25/08 15:58
Joined: Oct 2008
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ApenasEu Offline
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ApenasEu  Offline
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Im a total noob so dont take my word for it, but i suspect that you would create said entity with the normal full model, and then when the event comes that it should break, you replace said model with the broken one. Just my noobish guess though, if im wrong, pay no atention here hehe

Re: Breaking objects [Re: ApenasEu] #232980
10/25/08 16:19
10/25/08 16:19
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Angelus1818 Offline OP
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Angelus1818  Offline OP
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Hey ApenasEu,

Thanks for the response! I see your point and your theory makes a-lot of seance. But could someone make like a min-tut on how to do this please? I am still confused somewhat. I now have a better understanding thanks to ApenasEu but still don't know how to do it exactly.

Thanks-

Re: Breaking objects [Re: Angelus1818] #232983
10/25/08 16:33
10/25/08 16:33
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ApenasEu Offline
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Hey there again, just have a quick question of my own, does the broken model have an animation of it breaking? so that when the event occurs you would, - swap model - play breaking animation - (optional) delete entity
Just myself wondering

Thanks mate

Re: Breaking objects [Re: ApenasEu] #232987
10/25/08 17:04
10/25/08 17:04
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Angelus1818 Offline OP
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Angelus1818  Offline OP
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Hey,

I am not aware of the models having any animations. Here are the links to there pages though that might help I think....

http://www.sharecg.com/v/6503/3d-model/free-breakable-grate

http://www.sharecg.com/v/6499/3d-model/free-breakable-gas-cylinder

http://www.sharecg.com/v/4526/3d-model/breakable-pallet

To be honest I found that second one spur of the moment haha. Thanks for helping me out!

Re: Breaking objects [Re: Angelus1818] #232992
10/25/08 18:02
10/25/08 18:02
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ApenasEu Offline
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Hmm i only saw the first link but i imagine the second one is the same, so i guess you swap the model with the broken frame model and then create 2 entities with the other 2 models and make then fall or react the way you want them, the "easy" way would be to make them physics objects i guess, but again... just me wondering... nothing else sorry.

Re: Breaking objects [Re: ApenasEu] #233286
10/27/08 23:13
10/27/08 23:13
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Angelus1818 Offline OP
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Angelus1818  Offline OP
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Sorry it took me so long to get back to this...A-lot has been going on. Anyway...

I'll do as you suggested when the time comes I'm not even close to being ready to insert these models yet haha. I was just curios how it works.

Thanks for nhelp even though you where not sure your self, you've been great!


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