Gamestudio Links
Zorro Links
Newest Posts
Data from CSV not parsed correctly
by dr_panther. 05/06/24 18:50
Help with plotting multiple ZigZag
by degenerate_762. 04/30/24 23:23
M1 Oversampling
by 11honza11. 04/30/24 08:16
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
3 registered members (ozgur, degenerate_762, 7th_zorro), 1,075 guests, and 0 spiders.
Key: Admin, Global Mod, Mod
Newest Members
firatv, wandaluciaia, Mega_Rod, EternallyCurious, howardR
19050 Registered Users
Previous Thread
Next Thread
Print Thread
Rating: 4
Page 2 of 3 1 2 3
Re: UI Controls [Re: JayG] #16703
10/07/03 00:33
10/07/03 00:33
Joined: Aug 2003
Posts: 191
Texas
CrownStem Offline
Member
CrownStem  Offline
Member

Joined: Aug 2003
Posts: 191
Texas
Jay,

If you create a .dll that gives me access to Windows UI elements, if it is stable, I would pay retail (for me, anywhere from $29 to $59) to purchase a copy of it. Also, if you ever put together something that would allow me to communicate between clients via TCP/IP, the same applies. We are using A6 professional, but I don't want to mess with the overhead of Conitec's Client/Server paradigm. The system I'm creating is in a controlled environment, and would benefit greatly from having the 25 clients being able to receive some "control" information from a facilitator's machine.

Thanks,

CrownStem

Re: UI Controls [Re: CrownStem] #16704
10/07/03 01:02
10/07/03 01:02
Joined: Oct 2002
Posts: 471
USA - Tennessee
JayG Offline OP
Senior Member
JayG  Offline OP
Senior Member

Joined: Oct 2002
Posts: 471
USA - Tennessee
The dll I am creating is mimicing windows UI elements. I can not create and show actual windows controls, at least not since DirectX 7.

What I am doing is working on creating the same look and feel of Windows elements and drawing them with DirectX. I grab the current Windows Color Scheme and then draw the controls the same way windows does. So Visually they should be very close to what the user is used to seeing. The controls also offer a lot of customization so you can modify the look and feel.

I should have something for people to try out in a couple of weeks.

As far as the TCP/IP. Communication is pretty simple until you get Firewalls and the other security measures in place. A TCP connection for one machine to another is pretty easy to set up. The hard part about doing this for games is keeping the data moving efficiently so that all of the clients are kept in synch taking into account lag and bandwidth issues. It really depends on how much "control" information you want to send.

It is something I can think about once I have the UI system polished.

Re: UI Controls [Re: JayG] #16705
10/07/03 14:29
10/07/03 14:29
Joined: Oct 2002
Posts: 2,256
Oz
L
Locoweed Offline
Expert
Locoweed  Offline
Expert
L

Joined: Oct 2002
Posts: 2,256
Oz
I think it is a great idea. I would be interested in it.

Loco


Professional A8.30
Spoils of War - East Coast Games
Re: UI Controls [Re: JayG] #16706
10/17/04 05:59
10/17/04 05:59
Joined: Jun 2004
Posts: 233
Kansas
Bopete Offline
Member
Bopete  Offline
Member

Joined: Jun 2004
Posts: 233
Kansas
I agree, this is a great idea, and also would be interested in it.


The wind of change blows straight into the face of time. ~ The Scorpions
Re: UI Controls [Re: CrownStem] #16707
10/17/04 08:13
10/17/04 08:13
Joined: Mar 2002
Posts: 1,123
California
Cellulaer Offline
Expert
Cellulaer  Offline
Expert

Joined: Mar 2002
Posts: 1,123
California
Quote:

Also, if you ever put together something that would allow me to communicate between clients via TCP/IP, the same applies. We are using A6 professional, but I don't want to mess with the overhead of Conitec's Client/Server paradigm.




CrownStem, I don't want to hijack this thread but you should take a look at my GSPython plugin for 3DGS. It should give you the tcp/ip functionality you're looking for. You can find out more about Python here.

---

@JayG: I think visual UI controls would be a godsend for 3DGS. Implimenting them with panels manually is such a headache right now


Buy, Sell, & Archive Realtime 3D Content @ RedRock7.com *BETA* A5.5+ Plugin DLLs: GSADO, GSHTTP, GSImgLst, FreeMod, GSFlash, GSPython http://cellulear.slashbang.com/
Re: UI Controls [Re: Cellulaer] #16708
10/17/04 09:54
10/17/04 09:54
Joined: Oct 2003
Posts: 1,258
Virginia, USA
qwerty823 Offline
Senior Developer
qwerty823  Offline
Senior Developer

Joined: Oct 2003
Posts: 1,258
Virginia, USA
Quote:

@JayG: I think visual UI controls would be a godsend for 3DGS. Implimenting them with panels manually is such a headache right now




Ill second that, and i've looked at JayG's UI controls dll that he has now. It is pretty nice. The thing I dont really like about it is that clicks to the UI go through to the engine, and you cant really mix panels with the gui (unless you have some magic layering handling).


Never argue with an idiot. They drag you down to their level then beat you with experience
Re: UI Controls [Re: Cellulaer] #16709
10/20/04 04:17
10/20/04 04:17
Joined: Aug 2003
Posts: 191
Texas
CrownStem Offline
Member
CrownStem  Offline
Member

Joined: Aug 2003
Posts: 191
Texas
Cellulaer,

I'm glad I was over in this neck of the forum or I'd never have seen your response. It's been a year since the first post; I wouldn't worry about hijacking the thread I'm glad you spoke up. I'm just now at the point where it's time to get serious about passing control packets from a "facilitator" machine to the students' boxes. I'll check out GSPython...Thanks.

@Qwerty823: I must have missed a link- Where did you find JayG's UI controls?

CrownStem

Re: UI Controls [Re: CrownStem] #16710
10/20/04 04:47
10/20/04 04:47
Joined: Oct 2003
Posts: 1,258
Virginia, USA
qwerty823 Offline
Senior Developer
qwerty823  Offline
Senior Developer

Joined: Oct 2003
Posts: 1,258
Virginia, USA
I have this url, but it doesnt appear to work anymore. Maybe JayG can say where its moved.

http://home.earthlink.net/~jgiganti/


Never argue with an idiot. They drag you down to their level then beat you with experience
Re: UI Controls [Re: qwerty823] #16711
10/20/04 05:33
10/20/04 05:33
Joined: Jul 2002
Posts: 2,813
U.S.
Nadester Offline

Expert
Nadester  Offline

Expert

Joined: Jul 2002
Posts: 2,813
U.S.
If JayG doesnt get back within a week, I'll upload and repost his plugin. I also have the sourcecode for it, but that's up to him when he wants to release it (if ever). I did talk with him a few months back, and he mentioned that he would like to eventually do more work on it if he had the time.


--Eric
Re: UI Controls [Re: Nadester] #16712
10/28/04 23:18
10/28/04 23:18
Joined: Jun 2004
Posts: 233
Kansas
Bopete Offline
Member
Bopete  Offline
Member

Joined: Jun 2004
Posts: 233
Kansas
I'm eager to hear more about this UI Control project, or perhaps obtain a copy of the .dll somewhere?


The wind of change blows straight into the face of time. ~ The Scorpions
Page 2 of 3 1 2 3

Moderated by  adoado, checkbutton, mk_1, Perro 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1