He means, when playing with new functions/objects, test how they work by
knowing how it behaves in its most simple fashion (ie defaults),
then make it more complex till you get what you need.
In your case create the TEXT object at its most simple, just displaying a static text
TEXT* namensfeld =
{
string("testing text");
flags=VISIBLE;
}
then update its complexity piece by piece till you get your desired result.
I would use the following steps, I know youve got the answer to them already,
but if you follow these sort of steps through anyway you can often catch faulty thinking
before it gets too buried in other stuff.
Starting from the somple code above, compile and test.
You see the text up the top left, and hopefully notice it is white.
Now
only change its position, compile and test.
Cant see it anymore, now remember its color. Aha!
Now
only change its color & position, compile and test.
Now you can see it, good. So add the goth font, compile and test.
Still looking good, OK so replace the fixed text with your Karten_name variable.
Compile and test.
Some of the more simple changes can be grouped together if you are certain of them all,
but the more complex each "step" is, the more places there are for logic faults to creep in.
End of tutorial....