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Stencil shadow problems #235688
11/09/08 13:05
11/09/08 13:05
Joined: Sep 2007
Posts: 658
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Tiles Offline OP
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Tiles  Offline OP
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Let's say i have a MDL landscape that casts a stencil shadow. With a few MDL things at it that also casts shadow. Like this building here.



With shadow_stencil = 1; and running into the shadow of the building ( the camera being also in the shadow) the whole shadow disappears except a few fragments.



With shadow_stencil = 2; and above the shadow stays. But my landscape casts itself as a shadow relative to the view and light source.



Stencil shadows would be absolute enough for my needs. And would have the benefit of a very small file. How can i setup the Stencil shadow so that it works correct? Is there even a correct way? Should i drop the useage of Stencil shadows? What are the alternatives?


trueSpace 7.6, A7 commercial
Free gamegraphics, freewaregames http://www.reinerstilesets.de
Die Community rund um Spiele-Toolkits http://www.clickzone.de
Re: Stencil shadow problems [Re: Tiles] #235713
11/09/08 17:27
11/09/08 17:27
Joined: Aug 2007
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Widi Offline
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Widi  Offline
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You dont can move the camera in the shadow. read "shadow_stencil" in the manual

Re: Stencil shadow problems [Re: Widi] #235714
11/09/08 17:40
11/09/08 17:40
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Tiles Offline OP
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Tiles  Offline OP
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Thanks smile

So this first case is a limit of the Z-pass-Stencil-Shadows. Hmm. But in the second case i use Z Fail Stencil shadows. And here i can walk into shadows. But it fails because of this strange effect that the landscape casts itself as a small shadow. This is surely not how it should be. Any idea what goes wrong here?

Last edited by Tiles; 11/09/08 18:02.

trueSpace 7.6, A7 commercial
Free gamegraphics, freewaregames http://www.reinerstilesets.de
Die Community rund um Spiele-Toolkits http://www.clickzone.de

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