Hello, I downloaded a trial version of A7 7.50. My level is composed mainly with blocks and I do have some models in it. The reason that I used blocks mainly in the buildings so that It could have light shading in it. It was compiling fine before but after I try working and building my map and when I try to compile, when the 'building lightmaps' appears or after the nexus reaches 0 that's the time it will crash, microsoft error report or something like that.
I wanted to know if there is a workaround for this? I used simple mode, with 'create meshes' on and lightmap scale to 13, and also the visibility calculations to on. My errors is only 'vertex out of plane'. But I noticed when I set the lightmap scale to 0 the compiling finishes fine. But I want to have some better lighting to my map so I need to set it to 13 or more.
My computer specs is a core2duo 2ghz, 2gig of ram, 256mb onboard video Intel X300. Running on windows XP sp2, and btw it's a laptop.
Can anyone please explain why is this happening? everything went smoothly before this. I really wanted to have a crash-free compiling.
If anyone also experienced this issue and managed to solve it please don't hesitate to share it. I need to get this working sooner before deadline time. I really need your help. Thanks!
Last edited by jpxtreme; 11/11/08 00:34.