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Roman Building
#236189
11/12/08 17:43
11/12/08 17:43
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Joined: Apr 2004
Posts: 77 USA
Cactus
OP
Junior Member
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OP
Junior Member
Joined: Apr 2004
Posts: 77
USA
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Last edited by Cactus; 11/12/08 21:33.
HI
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Re: Roman Building
[Re: badapple]
#236356
11/13/08 19:18
11/13/08 19:18
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Joined: Jan 2008
Posts: 1,580
Blade280891
Serious User
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Serious User
Joined: Jan 2008
Posts: 1,580
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Agreed, i would say you should learn how to use MED or some other modeling program.
My Avatar Randomness V2"Someone get me to the doctor, and someone call the nurse And someone buy me roses, and someone burned the church"
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Re: Roman Building
[Re: Blade280891]
#236373
11/13/08 20:21
11/13/08 20:21
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Joined: Apr 2004
Posts: 77 USA
Cactus
OP
Junior Member
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OP
Junior Member
Joined: Apr 2004
Posts: 77
USA
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Thanks for the replies. I did not know that wed blocks were bad, (they couldnt be that bad?) but I guess I will start learning milkshape.
HI
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Re: Roman Building
[Re: Cactus]
#236379
11/13/08 20:46
11/13/08 20:46
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Joined: Jan 2008
Posts: 1,580
Blade280891
Serious User
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Serious User
Joined: Jan 2008
Posts: 1,580
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They are, trust me, when i made a whole level out of them and tried to compile it took over 12 hours to do. And it was a small level, with little lighting.
My Avatar Randomness V2"Someone get me to the doctor, and someone call the nurse And someone buy me roses, and someone burned the church"
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Re: Roman Building
[Re: Blade280891]
#236387
11/13/08 22:46
11/13/08 22:46
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Joined: Jan 2007
Posts: 2,247 Deutsch Niedersachsen
Puppeteer
Expert
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Expert
Joined: Jan 2007
Posts: 2,247
Deutsch Niedersachsen
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They are, trust me, when i made a whole level out of them and tried to compile it took over 12 hours to do. And it was a small level, with little lighting. Thats because of substract and it takes that long because all calculations are done before the game runs and this makes blocks awfull fast.
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