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Roman Building #236189
11/12/08 17:43
11/12/08 17:43
Joined: Apr 2004
Posts: 77
USA
Cactus Offline OP
Junior Member
Cactus  Offline OP
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Joined: Apr 2004
Posts: 77
USA
This is somthing I worked on last night, I used alot of cg subtract so there are a few errors I need to fix(easy fix though).









Tell me what you think. I used to do alot of these but I got out of it for a while.

Last edited by Cactus; 11/12/08 21:33.

HI
Re: Roman Building [Re: Cactus] #236238
11/12/08 23:43
11/12/08 23:43
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
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Joined: Oct 2005
Posts: 4,771
Bay City, MI
looks nice for being made completely out of wed blocks

Re: Roman Building [Re: lostclimate] #236258
11/13/08 03:27
11/13/08 03:27
Joined: Apr 2004
Posts: 77
USA
Cactus Offline OP
Junior Member
Cactus  Offline OP
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Joined: Apr 2004
Posts: 77
USA
Thx, heres a low polly version:







HI
Re: Roman Building [Re: Cactus] #236274
11/13/08 08:52
11/13/08 08:52
Joined: Apr 2006
Posts: 624
DEEP 13
badapple Offline
User
badapple  Offline
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Joined: Apr 2006
Posts: 624
DEEP 13
looks great , but blocks kill your frame rate and subtract makes it even worse , but like i said for blocks looks real good

Re: Roman Building [Re: badapple] #236356
11/13/08 19:18
11/13/08 19:18
Joined: Jan 2008
Posts: 1,580
Blade280891 Offline
Serious User
Blade280891  Offline
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Joined: Jan 2008
Posts: 1,580
Agreed, i would say you should learn how to use MED or some other modeling program.


My Avatar Randomness V2

"Someone get me to the doctor, and someone call the nurse
And someone buy me roses, and someone burned the church"
Re: Roman Building [Re: Blade280891] #236373
11/13/08 20:21
11/13/08 20:21
Joined: Apr 2004
Posts: 77
USA
Cactus Offline OP
Junior Member
Cactus  Offline OP
Junior Member

Joined: Apr 2004
Posts: 77
USA
Thanks for the replies. I did not know that wed blocks were bad, (they couldnt be that bad?) but I guess I will start learning milkshape.


HI
Re: Roman Building [Re: Cactus] #236379
11/13/08 20:46
11/13/08 20:46
Joined: Jan 2008
Posts: 1,580
Blade280891 Offline
Serious User
Blade280891  Offline
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Joined: Jan 2008
Posts: 1,580
They are, trust me, when i made a whole level out of them and tried to compile it took over 12 hours to do. And it was a small level, with little lighting.


My Avatar Randomness V2

"Someone get me to the doctor, and someone call the nurse
And someone buy me roses, and someone burned the church"
Re: Roman Building [Re: Blade280891] #236387
11/13/08 22:46
11/13/08 22:46
Joined: Jan 2007
Posts: 2,247
Deutsch Niedersachsen
Puppeteer Offline
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Puppeteer  Offline
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Joined: Jan 2007
Posts: 2,247
Deutsch Niedersachsen
Originally Posted By: Blade28081991
They are, trust me, when i made a whole level out of them and tried to compile it took over 12 hours to do. And it was a small level, with little lighting.

Thats because of substract and it takes that long because all calculations are done before the game runs and this makes blocks awfull fast.


Formally known as Omega
Avatar randomness by Quadraxas & Blade
http://omegapuppeteer.mybrute.com
Re: Roman Building [Re: Puppeteer] #236398
11/13/08 23:30
11/13/08 23:30
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
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Pappenheimer  Offline
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Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
You can import the house into MED, at least you could with some of the older versions of MED.
Then remove the invisible faces between the 'blocks', and finally 'melt' the vertices of the faces which shall have no seams.

Re: Roman Building [Re: Pappenheimer] #236405
11/14/08 01:18
11/14/08 01:18
Joined: Apr 2004
Posts: 77
USA
Cactus Offline OP
Junior Member
Cactus  Offline OP
Junior Member

Joined: Apr 2004
Posts: 77
USA
Thanks I'll try that


HI
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