Oh you can't see a second picture in this thread? I do.
But I can't explain the problem in words.
Anyone got an idea?
Another example. The first picture shows that just 1 Vert is forming 4 rectangles. (Bad lightning/shadowmap generation in blender) Second Picture shows a symmetrical way. (Good lighting) So is it not good to save polys?
Last edited by Invader; 11/13/0816:19.
Re: Basic Idea of level design
[Re: Invader]
#236319 11/13/0816:2611/13/0816:26