Well I'm rahter new to this, but here's what I did.
I didn't asign a texture for a part of my model, but instead just asigned a skin in MED and defined the material there and set the alpha amount to less then 100. That way I was able to have the window of my vehicle to be transparent, but not the rest. Works great if it's a part of the model, and not an area that is defined by a texture.
Strange thing is that other entities are then correctly partly visible trough that window, but parts of the same object are completly visible, as if there is no window. Altough I think that could be a problem caused by my system...
So long...