Even if all my stuff is bad
who said that?
i didn't intend to. but contributor is a big word for your early stages, don't you think?
Why do you keep on pretending that I haven't done anything?
because you rarely show anything besides text, make promises and tell us what ubar features your thing's gonna have. we had projects like this for the acknex engine quite often, like sphere engine, x3/zeraphine, and what was that xexes plugin called, i don't remember. they were all either damn slow, or were outdated soon as the engine developed and certain commands didn't work anymore, or were just too hard to implement to use them on a daily basis.
so, one thing that's going to be the key to your tool is, how easy will we be able to use it. up to now, it's just a nicely written feature collection with a handfull of screenshots. and one released shader.
i don't want to discourage you, but you should work on the presentation of your work. a good product needs good propaganda, and you're sabotaging your own efforts with your just-text-wait-for-more-policy.
PS: "you do not have access to download this attachment" (omnilight.gif)