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Scale #237559
11/20/08 17:45
11/20/08 17:45
Joined: Aug 2003
Posts: 716
Canada, Toronto
thegamedesigner Offline OP
User
thegamedesigner  Offline OP
User

Joined: Aug 2003
Posts: 716
Canada, Toronto
Hello,

I have the base code and so on for my project up and running, and I'm just making sure everything is in the map.

But I want to know, what scale do you guys work on? Do you use 100 of space in WED, 1000s, 10,000? What scale are your models? Does your map stretch from -10000 to 10000, or just from 1024 to -1024?

Oh, and does it matter, engine-speed/quality of rendering-wise?


My games - www.spyeart.com
Re: Scale [Re: thegamedesigner] #237601
11/20/08 21:24
11/20/08 21:24
Joined: Oct 2008
Posts: 218
Nashua NH
heinekenbottle Offline
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heinekenbottle  Offline
Member

Joined: Oct 2008
Posts: 218
Nashua NH
I plop a humanoid model into WED and base the scale off that.

Most actors are ~ 100 units high.

You'll only encounter errors if you exceed map size maximum (which is huge) or make the blocks too small or too thin.


I was once Anonymous_Alcoholic.

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