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First game #237765
11/22/08 05:00
11/22/08 05:00
Joined: Jul 2008
Posts: 21
M
MrNoOne Offline OP
Newbie
MrNoOne  Offline OP
Newbie
M

Joined: Jul 2008
Posts: 21
Hello, I want to make a small game with for me and my friends, basicly you can drive around and run on foot. I have my game planned out, but I want to code the features myself because the templates won't be of use for it. Problem is that I don't have any coding experience. Any help? I've been trying to make a game for so long, 3DGS is the easiest for me.

Re: First game [Re: MrNoOne] #237767
11/22/08 06:07
11/22/08 06:07
Joined: Nov 2005
Posts: 66
Spokane, WA, USA
Vonman Offline
Junior Member
Vonman  Offline
Junior Member

Joined: Nov 2005
Posts: 66
Spokane, WA, USA
If you want to make a game, you HAVE to know how to code it, there's no way around it - even if you use contributed scripts you still need to know how to plug it in.

That being said, I think you should start out with tutorials.
Practice "changing" things in the scripts, trial-and-error, but you must learn
the syntax (for Cscript it's like javascript, Lite-C is like C).

After you get the hang of it, it's not bad, but I can almost guarentee that you will never reach a point where you are not having some kind of challenge in coding your games.

If you want to make a car game, you're gonna want good physics, I am STILL trying to make a near-perfect script-based physics engine with dynamics centered towerd a VEHICLE. Learning the syntax, easy, learning programming, give it sec I guess, but making good physics? It will take much time to master.

Re: First game [Re: MrNoOne] #237803
11/22/08 13:56
11/22/08 13:56
Joined: Jul 2008
Posts: 21
M
MrNoOne Offline OP
Newbie
MrNoOne  Offline OP
Newbie
M

Joined: Jul 2008
Posts: 21
Oh I see, thanks for the reply! I'll be sure to start today on learning it, but I do know how to load a level and a object with my own scripts.

Last edited by MrNoOne; 11/22/08 13:58.
Re: First game [Re: MrNoOne] #237820
11/22/08 16:42
11/22/08 16:42
Joined: Apr 2008
Posts: 139
Japan, Osaka
Tails01 Offline
Member
Tails01  Offline
Member

Joined: Apr 2008
Posts: 139
Japan, Osaka
I think this Tutorials are the best way to start with 3dgs

and here is your requested code
Load a Level:
Code:
function main()
{
      level_load ("level.wmb");
      	wait(2);
      video_switch(8,32,1);//screen settings		
}


Load an object:
Code:
ENTITY* object =
{
  type = "object.mdl";
//now you can add some Flags or sth. like that
}


good luck!

Gruß Tails


An implemented second-rate idea is better than a good idea, which gathering dust in your brain.
Re: First game [Re: Tails01] #237883
11/23/08 05:23
11/23/08 05:23
Joined: Nov 2008
Posts: 44
United States
Dante_Scott Offline
Newbie
Dante_Scott  Offline
Newbie

Joined: Nov 2008
Posts: 44
United States
You can't just make a game like THAT. You have to have a good amount of experience for even the most basic games such as pacman, or pong. Otherwise your game will be very crappy and have no point. I know I seem like a noob but I have learned alot.

-With my experience I don't even know how to make a game as your speaking.

-Just keep your mind to it. NEVER QUIT. You can't learn if you quit

Re: First game [Re: Dante_Scott] #237910
11/23/08 14:49
11/23/08 14:49
Joined: Jul 2008
Posts: 21
M
MrNoOne Offline OP
Newbie
MrNoOne  Offline OP
Newbie
M

Joined: Jul 2008
Posts: 21
I did not request any code. I intentionaly said that I DO know how plus to me it seems pretty easy to code in movement and such, I am going to start small and make a more, basic game. Thanks anyway though.

Re: First game [Re: Vonman] #237931
11/23/08 17:59
11/23/08 17:59
Joined: Nov 2008
Posts: 19
Sweden
Alof Offline
Newbie
Alof  Offline
Newbie

Joined: Nov 2008
Posts: 19
Sweden
Originally Posted By: Vonman
If you want to make a game, you HAVE to know how to code it, there's no way around it


Totaly correct - It's great fun as soon as you get the hang of it! I started of with the tutorials mentioned above, and it worked itself out just fine.
Keep in mind to that the language is built up pretty logicaly - When you grab the basics, and get that "Ahaaaa..." feeling, the other will just go great.
A very good tip for learning and grabbing the basics is to start of with a redicilous easy game. My first game was four ordinary cubes sliding along a square course - collecting small dots in different colours :P - When I look at the code I used back then I go "Yeah... right" because I've learned a lot since then - and I find a looooooot of bugs that made me laugh smile - The point is. Don't let your first project go above your skills. Start of with something really small untill you get the hang of it. Look through the tutorial codes, and play with the values and the codes untill you go "Ahaa.."

That's it, really! Good luck mate! laugh


"If you say 'plz' because it's shorter than 'please', then I'll say 'no' because it's shorter than 'yes'.
Re: First game [Re: MrNoOne] #237945
11/23/08 19:18
11/23/08 19:18
Joined: Oct 2008
Posts: 218
Nashua NH
heinekenbottle Offline
Member
heinekenbottle  Offline
Member

Joined: Oct 2008
Posts: 218
Nashua NH
Originally Posted By: MrNoOne
I did not request any code. I intentionaly said that I DO know how plus to me it seems pretty easy to code in movement and such, I am going to start small and make a more, basic game. Thanks anyway though.


My first game was a fort-defense style game. All it was, was a fort, and a horde of bad guys that spawned on one side of the map and went across the map to attack the fort. The player stands on a hill with an assortment of weapons and kills as many as he can before the fort is destroyed.

The game caught a bug that I was never able to fix, so I never finished it, but I learned a lot, especially about using c_trace, c_move, c_scan, setting pointers and using them properly. I learned how to use panels and how to set up targas with alpha channels. I learned how to make an object turn to face another object. I learned a lot.

So my advice is to think of a simple game, and do it all through your own code, no templates.


I was once Anonymous_Alcoholic.

Code Breakpoint;
Re: First game [Re: heinekenbottle] #237991
11/23/08 23:32
11/23/08 23:32
Joined: Jul 2007
Posts: 50
N
Nomad Offline
Junior Member
Nomad  Offline
Junior Member
N

Joined: Jul 2007
Posts: 50
2 great resources I learnt alot from and still do are the tutorials and Acknex User Magazine (AUM).

Aum already has a few car games to learn from so go for it man!

Re: First game [Re: Nomad] #237998
11/24/08 00:47
11/24/08 00:47
Joined: Nov 2008
Posts: 44
United States
Dante_Scott Offline
Newbie
Dante_Scott  Offline
Newbie

Joined: Nov 2008
Posts: 44
United States
Right now I am working on a new project. I didn't give it a name yet, but it is going to be an RPG style game. Right now I am setting up scripts for everything, modeling, and getting my models set up. Also I am animating the models.

-I have but 1 finished project.

-I will post my progress on this new RPG soon.

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