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mdl polygon sorting troubles #237943
11/23/08 19:04
11/23/08 19:04
Joined: Nov 2008
Posts: 215
V
vertex Offline OP
Member
vertex  Offline OP
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V

Joined: Nov 2008
Posts: 215
I am having a great deal of trouble with polygon sorting utilizing mdl format. Is there something that I'm missing?
I'm going from 3D Studio Max to MED. I have tried about 15 different export attempts to fix this.

Polygons are still rendering okay in the editor but not so well in the game. So for example-- an arm is visible through the model's body. I've even cut the model up into various parts in the hopes that that will aid rendering-- but no luck.

Any help is appreciated.

(my first post.)

Re: mdl polygon sorting troubles [Re: vertex] #237994
11/23/08 23:38
11/23/08 23:38
Joined: Jul 2007
Posts: 50
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Nomad Offline
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Nomad  Offline
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Joined: Jul 2007
Posts: 50
Sometimes a MAX to MDL conversion goes haywire where some faces are reversed.
Try to locate the reversed faces in MED then invert and you should be alright.

Sometimes people use a tga skin on one model, this will also result in the effect you report. Grab a 'z sorting' script to add or apply to the model if this is the case, from the WIKI.

Re: mdl polygon sorting troubles [Re: Nomad] #238053
11/24/08 15:52
11/24/08 15:52
Joined: Aug 2003
Posts: 7,439
Red Dwarf
Michael_Schwarz Offline
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Michael_Schwarz  Offline
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Joined: Aug 2003
Posts: 7,439
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