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Best Physic's Engine #237996
11/24/08 00:41
11/24/08 00:41
Joined: Nov 2008
Posts: 44
United States
Dante_Scott Offline OP
Newbie
Dante_Scott  Offline OP
Newbie

Joined: Nov 2008
Posts: 44
United States
-Could anyone please let me know of some sort of physic's engine.

-Please also include how to use the engine.

-Best Regards,

Dante

Re: Best Physic's Engine [Re: Dante_Scott] #238037
11/24/08 11:29
11/24/08 11:29
Joined: Aug 2004
Posts: 1,345
Kyiv, Ukraine
VeT Offline
Serious User
VeT  Offline
Serious User

Joined: Aug 2004
Posts: 1,345
Kyiv, Ukraine
there are a lot of physics engines, you may select one for you. For example, ODE is a little bit faste, but Newton is more precise

Example of using Newton you can see at the contest, or you can find link in my signature wink


1st prize: Lite-C and Newton 2.17 by Vasilenko Vitaliy

Newton2 videos: http://tinyurl.com/NewtonVideos
LiteC+Newton2 discussion: http://tinyurl.com/NewtonWrapperDiscussion
Latest LiteC+Newton2 version(v23, from 29.10.2009): http://depositfiles.com/files/ae1l0tpro
Re: Best Physic's Engine [Re: VeT] #238052
11/24/08 15:52
11/24/08 15:52
Joined: May 2002
Posts: 7,441
ventilator Offline
Senior Expert
ventilator  Offline
Senior Expert

Joined: May 2002
Posts: 7,441
ODE's big matrix solver (the default in gamestudio) is a lot slower than newton 1.5. ODE's iterative solver is faster than newton 1.5 but very unstable.

newton 2.0 should be faster than both ODE solvers yet still be very robust.

newton also is the easiest 3rd party physics engine to use with gamestudio because it uses a c-api instead of a c++ one and thanks to the work of people like vet. smile

Re: Best Physic's Engine [Re: ventilator] #238409
11/27/08 02:13
11/27/08 02:13
Joined: Nov 2008
Posts: 44
United States
Dante_Scott Offline OP
Newbie
Dante_Scott  Offline OP
Newbie

Joined: Nov 2008
Posts: 44
United States
Any ideas how I use this engine, I downloaded it.


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