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1 registered members (AndrewAMD),
599
guests, and 3
spiders. |
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Key:
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Global Mod,
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Re: Project Combat Tiber By, Sleakerstill productions
[Re: heinekenbottle]
#239317
12/03/08 22:46
12/03/08 22:46
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Joined: Dec 2008
Posts: 6
Sleakerstill
OP
Newbie
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OP
Newbie
Joined: Dec 2008
Posts: 6
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wow...guys i really thank the people who are not total flamers... yes this is a paid position you will get more info if you email me. and guys who dissed me you will be sorry... if we get this project to finish then YOU are the one who will be crying them selves to sleep at night wishing you would not have made that nasty comment and joined the team. i mean whats the point of dissing me if you don't know me, haven't seen what I have been working on. Don't make a stupid comment. when i was 8-9 i started coding Moparscape servers its with java but it was a start... at age 15 i started this. I'm not a complete expert but I know what to do when it comes to c and c++... next time don't bother to make the comment it would be very nice... Ryan
Don't flame... it's pointless, and it makes "noobs" like me only mad and frustrated.
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Re: Project Combat Tiber By, Sleakerstill productions
[Re: Joozey]
#239322
12/03/08 23:12
12/03/08 23:12
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Joined: Dec 2008
Posts: 6
Sleakerstill
OP
Newbie
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OP
Newbie
Joined: Dec 2008
Posts: 6
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ok, my team members are really only good at story writing and model design. they are decent artists and i have 1 programmer other than myself. so its kind of hard doing this lol but i am pretty good at it but it might take a while to do it, i am working hard. if you would like to see what I've done, email me at gunitscape@gmail.com or add my MSN iceapoo@live.com. Thanks for the comment. Ryan
Don't flame... it's pointless, and it makes "noobs" like me only mad and frustrated.
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Re: Project Combat Tiber By, Sleakerstill productions
[Re: heinekenbottle]
#239326
12/03/08 23:26
12/03/08 23:26
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Joined: Dec 2008
Posts: 6
Sleakerstill
OP
Newbie
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OP
Newbie
Joined: Dec 2008
Posts: 6
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yea, you are right. I will post some pictures of the models I created. that will be later after I edit the textures and everything. Thanks for you advice I really appreciate it. This may take a while to get this game out as a rough copy, i will make sure to send you the first copy I have. I am editing my first and main character now. ill send you a picture of him when I'm done. Again Thank you for your advice. Ryan
Don't flame... it's pointless, and it makes "noobs" like me only mad and frustrated.
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Re: Project Combat Tiber By, Sleakerstill productions
[Re: mk_1]
#239381
12/04/08 12:33
12/04/08 12:33
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
Senior Expert
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Senior Expert
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
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500$ is not enough for a big RPG. You even need much more for software licenses. And what about the artists, textures, hardware? You need some regularly incoming money. So better make a flash-game first using the 500 $, sell it and use the money from this game for bigger projects. At the end you can finance a RPG.
Models, Textures and Games from Dexsoft
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Re: Project Combat Tiber By, Sleakerstill productions
[Re: lostclimate]
#239456
12/04/08 19:51
12/04/08 19:51
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Joined: Jun 2005
Posts: 4,875
broozar
Expert
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Expert
Joined: Jun 2005
Posts: 4,875
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