If an entity is out of view but its shadow would realistically be cast into the view, is there a way to make this happen? Stencil shadows appear to only be cast by entities that are in the view.
My previous
post in the 'A7 Engine' forum received no responses
I see in the Beta Version update that decal shadows will replace z-buffer shadows. Will they be cast only on the floor like z-buffer shadows or also on model entities? Will they go through walls and model entities like stencil shadows?