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Blue textures in game #239889
12/08/08 02:38
12/08/08 02:38
Joined: Jan 2003
Posts: 172
UK
uman Offline OP
Member
uman  Offline OP
Member

Joined: Jan 2003
Posts: 172
UK
Textures turn blue showing up in levels where this has never happened before in previous versions. I am using the latest available version of A7 commercial.

I have seen some one else post here at the forums with the same issue.

Tested this on two entirely different computers one running XP and one running Vista and the blue tint shows up on both systems after compiling. Tried many different build/compile settings when the defaults have not cured the problem but to no avail.

I have a sky box with texture applied. That does not solve the problem.

Thanks for any help or advice which would be very much apprecited.


http://www.umedia.co.uk/blue_render.jpg

Re: Blue textures in game [Re: uman] #239902
12/08/08 07:48
12/08/08 07:48
Joined: Jul 2000
Posts: 27,986
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

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Joined: Jul 2000
Posts: 27,986
Frankfurt
Have you a shader or material applied to the blue surfaces?

Re: Blue textures in game [Re: jcl] #239940
12/08/08 12:19
12/08/08 12:19
Joined: Jan 2003
Posts: 172
UK
uman Offline OP
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uman  Offline OP
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Joined: Jan 2003
Posts: 172
UK
No shaders just wad textures applied to blocks. The blue tinted textures are not really that perhaps as if you look closely the blue tint affects models too such as the street lights in the pic attached but they are .mdl files.

The blue tint can be reflected and cover partly or entirely either type of world object as if its a shadow.

Re: Blue textures in game [Re: uman] #239950
12/08/08 13:04
12/08/08 13:04
Joined: Jul 2000
Posts: 27,986
Frankfurt
jcl Offline

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jcl  Offline

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Joined: Jul 2000
Posts: 27,986
Frankfurt
Can you then upload or send that level to Support so that we check what happened?

Re: Blue textures in game [Re: uman] #239951
12/08/08 13:15
12/08/08 13:15
Joined: Jan 2003
Posts: 172
UK
uman Offline OP
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uman  Offline OP
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Posts: 172
UK
Hi jcl

I think I have found a build combination that removes the blue tint. Turning light calculations right down to 0 seems to fix the problem at least with my latest render. I can post a screen shot at another time showing the rest of my build settings so others can see the settings combination if anyone else has this problem and needs them.

Thank you for your help.

Re: Blue textures in game [Re: uman] #240081
12/09/08 10:56
12/09/08 10:56
Joined: Jul 2000
Posts: 27,986
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

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Joined: Jul 2000
Posts: 27,986
Frankfurt
What build combination produced the blue tint?

Re: Blue textures in game [Re: jcl] #244317
01/04/09 00:22
01/04/09 00:22
Joined: Aug 2007
Posts: 1,922
Schweiz
Widi Offline
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Widi  Offline
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Posts: 1,922
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I have the same problem:
I create a map entity with blocks and normal lights. If i move or scale the Texture from one Block, this Texture becomes blue after building the map.
Sun: 0,0,0
Ambient: 4,4,4

PS: With normal light the Texture is blue, with dynamic light the Texture shows right...

Last edited by Widi; 01/04/09 12:24.
Re: Blue textures in game [Re: Widi] #244510
01/05/09 08:17
01/05/09 08:17
Joined: Jul 2000
Posts: 27,986
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 27,986
Frankfurt
Same response: Please upload or send us the level, together with a screenshot of your build settings. We can then look into the problem. Before sending it, please make sure that you're using the latest version.

Re: Blue textures in game [Re: jcl] #244709
01/06/09 12:09
01/06/09 12:09
Joined: Jul 2000
Posts: 27,986
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

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Joined: Jul 2000
Posts: 27,986
Frankfurt
Thanks, we got the level. I've now learned from Alexej that the blue tint indicates that the lightmapping can not be generated in A6 mode on this surface, either because the block is not convex or because the texture vectores are not perpendicular. Basically, that block shape or texture orientation is not compatible with A6 levels. You must generate an A7 level, which is recommended anyway. See the last remark in:

http://manual.conitec.net/WED_Funktionen21-Map Building.htm

Additionally, your level is extremely dark because the ranges of the lights are too small.


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