|
Re: waving grass
[Re: Thomas_Nitschke]
#17750
01/29/04 23:23
01/29/04 23:23
|
Joined: May 2002
Posts: 2,541 Berlin
EX Citer
Expert
|
Expert
Joined: May 2002
Posts: 2,541
Berlin
|
Mit diesem Shader kann man bestimmt auch Haar/Fell machen, oder? So wie in der Dawn/Dusk demo MfG EX
:L
|
|
|
Re: waving grass
[Re: EX Citer]
#17751
01/30/04 19:31
01/30/04 19:31
|
Joined: Jun 2003
Posts: 1,017 Germany
Thomas_Nitschke
Senior Developer
|
Senior Developer
Joined: Jun 2003
Posts: 1,017
Germany
|
Hi, @ventilator: Is it possible to avoid sorting errors without the pixelshader then? Or did I get something wrong now? @Ex Citer: Tjo das wär sicher nicht schlecht Aber dann müsste man wohl 2 Modelle mergen, eins für das Tier oder Monster oder was auch immer, und eins für die Haare, weil man den Shader ja nur auf das ganze Modell anwenden kann wenn ich das richtig kapiert hab ^^
Formerly known as The Matrix - ICQ 170408644
I've been here for much longer than most people think. So where's my "Expert" status?
|
|
|
Re: waving grass
[Re: ventilator]
#17753
01/30/04 20:22
01/30/04 20:22
|
Joined: Jun 2003
Posts: 1,017 Germany
Thomas_Nitschke
Senior Developer
|
Senior Developer
Joined: Jun 2003
Posts: 1,017
Germany
|
Well, that's why I asked whether I understood something wrong I'm sorry but in fact I'm quite new to this, so I just didn't get this was exactly the answer to my question O_o
Formerly known as The Matrix - ICQ 170408644
I've been here for much longer than most people think. So where's my "Expert" status?
|
|
|
Re: waving grass
[Re: Sebe]
#17756
08/23/04 14:55
08/23/04 14:55
|
Joined: May 2002
Posts: 2,541 Berlin
EX Citer
Expert
|
Expert
Joined: May 2002
Posts: 2,541
Berlin
|
I think that grass shader is only working on terrain right? Could it be re written to work on leveltextures? And would it be possible to use Models (spike pits, (I have a texture called spikes. If a entity steps on the texture it looses. Putting entities into alle these pits of different size would be a big waste. I think a shader would do that better. Important would be the same distant of every spike). I hope the entity is faded out if its to far away from the cam (like detail maps, which are only rendered of they are close to the cam. The distance should be adjustable).
EX Citer
:L
|
|
|
Re: waving grass
[Re: ello]
#17758
08/27/04 00:37
08/27/04 00:37
|
Joined: Jun 2003
Posts: 1,017 Germany
Thomas_Nitschke
Senior Developer
|
Senior Developer
Joined: Jun 2003
Posts: 1,017
Germany
|
I thought this shader was only working with MDLs? @ExCiter: No idea what you think this thing was... but it hast nothing to do with neither terrain nor level geometry
Formerly known as The Matrix - ICQ 170408644
I've been here for much longer than most people think. So where's my "Expert" status?
|
|
|
|