Gamestudio Links
Zorro Links
Newest Posts
Change chart colours
by 7th_zorro. 05/11/24 09:25
Data from CSV not parsed correctly
by dr_panther. 05/06/24 18:50
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
3 registered members (vicknick, dr_panther, VoroneTZ), 1,255 guests, and 2 spiders.
Key: Admin, Global Mod, Mod
Newest Members
firatv, wandaluciaia, Mega_Rod, EternallyCurious, howardR
19050 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 2 of 2 1 2
Re: First FPS project off to a bad start [Re: OblivionDrake] #242418
12/22/08 23:46
12/22/08 23:46
Joined: Apr 2006
Posts: 737
Ottawa, Canada
O
Ottawa Offline
User
Ottawa  Offline
User
O

Joined: Apr 2006
Posts: 737
Ottawa, Canada
Hi! smile

Look in the manual under
[b] Attaching entities to each other [\b]
for more information on ACTIONS

Where to put ent_creat : Put it in a function that is part
of the activities that your entity will be doing

[b] Make a plan [\b] of what you want your entity to do... make that a function
and...

Ottawa smile

Re: First FPS project off to a bad start [Re: Ottawa] #242542
12/24/08 00:49
12/24/08 00:49
Joined: Feb 2008
Posts: 87
O
OblivionDrake Offline OP
Junior Member
OblivionDrake  Offline OP
Junior Member
O

Joined: Feb 2008
Posts: 87
Thanks to everyone for your help but my goals are now seeming a little high for my experence so Im gona put this off for now till Im for comfortable with Entity movement.

Re: First FPS project off to a bad start [Re: OblivionDrake] #242543
12/24/08 00:58
12/24/08 00:58
Joined: Feb 2008
Posts: 87
O
OblivionDrake Offline OP
Junior Member
OblivionDrake  Offline OP
Junior Member
O

Joined: Feb 2008
Posts: 87
Well it figures that once Im about to give up I solve one of my problems. I was able to get my pistal to show on screen with this code if anyone else was having the same problem.

ENTITY* pistal_ent =

{
type = "pistal.mdl";
layer = 2;
flags2 = VISIBLE;
flags = VISIBLE;
view = camera;
albedo = 50;
x = 100;
y = -50;
z = 0;
}

But Im still gona put this off till I get a little better with Lite-C.

Re: First FPS project off to a bad start [Re: OblivionDrake] #242558
12/24/08 09:14
12/24/08 09:14
Joined: Aug 2000
Posts: 1,140
Baunatal, Germany
Tobias Offline

Moderator
Tobias  Offline

Moderator

Joined: Aug 2000
Posts: 1,140
Baunatal, Germany
Originally Posted By: OblivionDrake

flags2 = VISIBLE;
flags = VISIBLE;

It's only "flags2 = VISIBLE;" in lite-C. VISIBLE belongs to flags2.

http://manual.conitec.net/aentities-intro.htm


Re: First FPS project off to a bad start [Re: Tobias] #242639
12/24/08 19:20
12/24/08 19:20
Joined: Feb 2008
Posts: 87
O
OblivionDrake Offline OP
Junior Member
OblivionDrake  Offline OP
Junior Member
O

Joined: Feb 2008
Posts: 87
Thanks for clarifying. In my rush I just sliped them both in there just to be safe.

Page 2 of 2 1 2

Moderated by  HeelX, Lukas, rayp, Rei_Ayanami, Superku, Tobias, TWO, VeT 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1