Hi! Can someone post quick sample of applying shader to panel's bmap, doing something with bmap's alpha channel, and returning it back to render. There are some samples for 3D entities, but I do no get how it works with panels.
Maybe I put question in stupid way. I'll explain what I do not understand.
Entity has Skin1 or Skin2, and I can define bmap inside shader to do something with those Skins.
But what about panel? It is not entity and not sprite. But it has BMAP. So, how should I represent this BMAP in shader? Attach material to panel? Will this BMAP of panel become Skin1 or something?