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Rotating whole bones model #242240
12/22/08 00:16
12/22/08 00:16
Joined: Dec 2008
Posts: 3
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pasza Offline OP
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pasza  Offline OP
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Joined: Dec 2008
Posts: 3
i have made my first real character model, i've added bones animation, everything was all right, but when i started my script i noticed that when im pushing forward button, the character is moving emm... as if his left arm was in front if you know what i mean. The animation was all right but he was moving < instead of forward (he wasnt rotating).

I wanted to rotate model + bones, and i thought it will be easy but seems MED doesnt allow me to rotate bones all at once... I can move them but when i try to rotate, just some of them get rotated and instead of staying in a line they form something like S in result.

Here's screenshot... is there any way of solving it without making bones model all over again?

http://img153.imageshack.us/my.php?image=bonemodelhs5.jpg

well, i managed to solve it by changing script (moving 3*time_step in X-axis changed to moving -3* time_step in Y) but im still curious if its solvable anyhow smile

Re: Rotating whole bones model [Re: pasza] #242249
12/22/08 01:27
12/22/08 01:27
Joined: Oct 2007
Posts: 5,209
İstanbul, Turkey
Quad Online
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Quad  Online
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Joined: Oct 2007
Posts: 5,209
İstanbul, Turkey
see edit->transfrom model global.


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