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Realistic snake movement #17900
10/08/03 14:34
10/08/03 14:34
Joined: Sep 2003
Posts: 3
B
Benjamina Offline OP
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Benjamina  Offline OP
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Joined: Sep 2003
Posts: 3
I am wondering, how would it be possible to do snake movement like in the game AxySnake (found at www.axysoft.com).

I've been wondering how this would be possible, it would be great if it were possible because I could then make a realistic snake game featuring one of those beautiful corn snakes.

Regards
Ben

Re: Realistic snake movement [Re: Benjamina] #17901
10/09/03 22:01
10/09/03 22:01
Joined: Jul 2001
Posts: 4,801
netherlands
Realspawn Offline

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Realspawn  Offline

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Joined: Jul 2001
Posts: 4,801
netherlands
basicly you would have to use a snake with bone animation
this would be simpel. How ever you need a 3d model program that can do it for you




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Re: Realistic snake movement [Re: Benjamina] #17902
11/03/03 18:15
11/03/03 18:15
Joined: Jan 2003
Posts: 194
Germany
Antitrone Offline
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Antitrone  Offline
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Joined: Jan 2003
Posts: 194
Germany
just draw a spline.. not straight of course.. than try to move the snake along the line you just have to look that the snake is "online" in every part of the animation...
that's all
.. perhaps it helps you watching animalplanet or something like that


Hiroshima 45 Tschernobyl 86 Windows 95 what next?
Re: Realistic snake movement [Re: Antitrone] #17903
11/04/03 04:46
11/04/03 04:46
Joined: Aug 2003
Posts: 61
SingleCell Offline
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SingleCell  Offline
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Joined: Aug 2003
Posts: 61
Hate to burst the bubble but snakes are a nightmare to get working properly in a game.

The main issue is around movement. If your snake has to climb any slope or objects, it gets real nasty! Basicly, if you are using bounding box collision detection, you will get big problems with the snake not following the ground properly, so if for instance it starts to climb an incline, it can appear to be "stuck" in the ground, or will "stick out" at odd angles. I know this problem very well, one of the games i worked on for Valve (Wanted) had rattle-snakes in it, and they were a nightmare for our programmer to deal with.

If the (your) snake was created with polygon level collision detection and built of "segments" it would be a lot more realistic (but proportionaly harder to code).

Im not saying dont try it, all im saying is, its not as easy as it first looks.

Tone


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