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about bmap_to_cubemap #17956
10/09/03 17:58
10/09/03 17:58
Joined: Nov 2001
Posts: 176
M
mss Offline OP
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mss  Offline OP
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M

Joined: Nov 2001
Posts: 176
Maybe this are stupid questions and it would for performance reasons not make much sense.
Is the new cube map mentioned in readbeta dynamically updated (rendering into each cube face per frame) as in the DirectX cube map sample? If not, is it possible getting a “bmap_for_cubeface” function, which provides a bmap pointer to the individual cube faces to use it as render target?


Re: about bmap_to_cubemap [Re: mss] #17957
10/09/03 18:37
10/09/03 18:37
Joined: Jul 2000
Posts: 27,986
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jcl  Offline

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Joined: Jul 2000
Posts: 27,986
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Not yet, however it's on my list.

Updating a cube map is indeed only useful in very special cases. It reduces the performance by 85%(!), so if your game ran at 70 fps before, it will go down to 10..15 fps when updating a cubemap.


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