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Re: Game Core release 2.0 [Re: BigDaz] #244322
01/04/09 00:54
01/04/09 00:54
Joined: Oct 2006
Posts: 1,245
A
AlbertoT Offline OP
Serious User
AlbertoT  Offline OP
Serious User
A

Joined: Oct 2006
Posts: 1,245


Quote:

One thing that is worse than 3DGS is that light does penetrate through objects.



thanks
Apart of this , the engine does not seem to be so bad

Re: Game Core release 2.0 [Re: Tiles] #246522
01/15/09 14:12
01/15/09 14:12
Joined: Sep 2001
Posts: 375
Hamburg, Germany / Springfield...
Andreas C Offline
Senior Member
Andreas C  Offline
Senior Member

Joined: Sep 2001
Posts: 375
Hamburg, Germany / Springfield...
Originally Posted By: Tiles
That's no GameCore course. That is a very general game design course. Which uses Beyond Virtual. The tips are this general that you already have your A7 course.


Originally the course was for BV. It's been updated to the latest GC RC 2.1.

The one thing that the course provides is the "interactive framework", which gives you a good basis to work with / from - including some multiplayer support.

All in all, I'm not ready to give up on GameCore quite yet smile ... some things are quite usable by now ... and getting better. The documentation is dismal though ...

One big thing 3DGS has going is that this is a very active community and that 3DGS has been around for a long time (I think just about as long as Torque or Ogre3D ?). And the fact that we have Intense X available ... (yes I'm biased ;))

I'm actually very happy to own both 3DGS & GameCore ...

Cheers,
Andreas


____________________________________________________
GameCore / Unity / UDK
Lightwave 9.6 / Blender / Fragmotion / ZBrush 3.5
TextureMaker / PSP-X
Re: Game Core release 2.0 [Re: Andreas C] #246527
01/15/09 14:26
01/15/09 14:26
Joined: Aug 2005
Posts: 512
Bayern
Schmerzmittel Offline
User
Schmerzmittel  Offline
User

Joined: Aug 2005
Posts: 512
Bayern
Is there only a Indie Version available?

What have it? All inclusive or what?

The documentation is very small.


A7 Com V7.80
Re: Game Core release 2.0 [Re: Schmerzmittel] #246580
01/15/09 18:33
01/15/09 18:33
Joined: Jul 2000
Posts: 11,321
Virginia, USA
Dan Silverman Offline
Senior Expert
Dan Silverman  Offline
Senior Expert

Joined: Jul 2000
Posts: 11,321
Virginia, USA
Quote:
One big thing 3DGS has going is that this is a very active community and that 3DGS has been around for a long time (I think just about as long as Torque or Ogre3D ?).


I think that GameStudio has been around longer than either of those engines. According to the GameStudio Wiki, the Ack engine became Conitec's property in 1995 and was then offered as GameStudio. So this means GameStudio has been out for 14 years now. That's a long time for a real-time 3D game engine!

I just wish GameStudio actually had 14 years worth of improvements and advances wink .


Professional 2D, 3D and Real-Time 3D Content Creation:
HyperGraph Studios
Re: Game Core release 2.0 [Re: Dan Silverman] #248246
01/25/09 16:08
01/25/09 16:08
Joined: Aug 2002
Posts: 402
USA
lionclaws Offline
Senior Member
lionclaws  Offline
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Joined: Aug 2002
Posts: 402
USA
Like always tell my Indie Game developers friends....3DGS has seniority!(14-yrs);development throught out the course may not be so impressive but deserves respect.3DGS consistantly demonstrating improvements on all levels compare to the way we were all acustom. All these other "new kids"...have to get on line.3DGS is my no.1 choice of Engine;I am gonna say it like it is!.
GameCore Engine on the other hand is a working progress....long way to go!.I have licensed both Engines so,we shall see.


Good lighting doesn't just happen,it's designed.
Re: Game Core release 2.0 [Re: Dan Silverman] #248247
01/25/09 16:09
01/25/09 16:09
Joined: Aug 2002
Posts: 402
USA
lionclaws Offline
Senior Member
lionclaws  Offline
Senior Member

Joined: Aug 2002
Posts: 402
USA
Like I always tell my Indie Game developers friends....3DGS has seniority!(14-yrs);development throught out the course may not be so impressive but deserves respect.3DGS consistantly demonstrating improvements on all levels compare to the way we were all acustom. All these other "new kids"...have to get on line.3DGS is my no.1 choice of Engine;I am gonna say it like it is!.
GameCore Engine on the other hand is a working progress....long way to go!.I have licensed both Engines so,we shall see.


Good lighting doesn't just happen,it's designed.
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