Gamestudio Links
Zorro Links
Newest Posts
Trading Journey
by howardR. 04/28/24 09:55
basik85278
by basik85278. 04/28/24 08:56
Zorro Trader GPT
by TipmyPip. 04/27/24 13:50
Help with plotting multiple ZigZag
by M_D. 04/26/24 20:03
Data from CSV not parsed correctly
by jcl. 04/26/24 11:18
M1 Oversampling
by jcl. 04/26/24 11:12
Why Zorro supports up to 72 cores?
by jcl. 04/26/24 11:09
Eigenwerbung
by jcl. 04/26/24 11:08
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
3 registered members (alibaba, howardR, basik85278), 756 guests, and 3 spiders.
Key: Admin, Global Mod, Mod
Newest Members
wandaluciaia, Mega_Rod, EternallyCurious, howardR, 11honza11
19049 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 2 of 4 1 2 3 4
Re: Microsofts's XNA ? [Re: jigalypuff] #243508
12/30/08 13:49
12/30/08 13:49
Joined: Jun 2005
Posts: 4,875
broozar Offline
Expert
broozar  Offline
Expert

Joined: Jun 2005
Posts: 4,875
the unity engine runs on mac, windows, iphone, and wii. who cares where the dev kit runs on? an xbox game surely isn't developed on an xbox either, but on a pc.

Re: Microsofts's XNA ? [Re: jigalypuff] #243512
12/30/08 14:01
12/30/08 14:01
Joined: Oct 2006
Posts: 49
G
GMS0012 Offline
Newbie
GMS0012  Offline
Newbie
G

Joined: Oct 2006
Posts: 49
XNA is quite good if you want to use modern languages with OO Programming like c#...

Its fast enough for indie (and some commercial) games..
and the best: you can usw it within a great IDE - Visual studio.

A7 is also cool, but the SED is just out of date...
No code completition... A7 would be fantastic with a c# wrapper..
it would be the first thing i buy...

Re: Microsofts's XNA ? [Re: jigalypuff] #243529
12/30/08 15:44
12/30/08 15:44
Joined: Apr 2008
Posts: 437
dracula Offline OP
Senior Member
dracula  Offline OP
Senior Member

Joined: Apr 2008
Posts: 437
So if someone went to a games company and said, my experience is with the GamesStudio A7 game engine, and I also have a good working knowledge of C++, would they be taken seriously ?

Drac.

Re: Microsofts's XNA ? [Re: dracula] #243531
12/30/08 15:56
12/30/08 15:56
Joined: Apr 2008
Posts: 586
Austria
Petra Offline
Support
Petra  Offline
Support

Joined: Apr 2008
Posts: 586
Austria
They won't be interested in which game engine you used. They will be interested in your C++ knowledge.

Re: Microsofts's XNA ? [Re: Petra] #243532
12/30/08 16:07
12/30/08 16:07
Joined: Oct 2006
Posts: 49
G
GMS0012 Offline
Newbie
GMS0012  Offline
Newbie
G

Joined: Oct 2006
Posts: 49
yeah .. but thats not the discussion here I think smile

Re: Microsofts's XNA ? [Re: GMS0012] #243538
12/30/08 16:36
12/30/08 16:36
Joined: Jan 2007
Posts: 230
london uk/ paris
S
sueds Offline
Member
sueds  Offline
Member
S

Joined: Jan 2007
Posts: 230
london uk/ paris
brozar, have you ver tried XNA ? Because I wasn't really interested in it but since I knew c# from A6 I try it. The learning curve is really easy and interesting. You can have a working knowledge without getting your hand really dirty. You understand the game workflow and there is so much example, whenever you are lost you can find some explanation.

Re: Microsofts's XNA ? [Re: sueds] #243548
12/30/08 18:27
12/30/08 18:27
Joined: Oct 2006
Posts: 1,245
A
AlbertoT Offline
Serious User
AlbertoT  Offline
Serious User
A

Joined: Oct 2006
Posts: 1,245
The main advantage of XNA over direct x is the inizialitation
It seems to be a silly stuff but believe me ,Direct x was a nightmare from this point of view
XNA use C# which is definetly simpler than C++
Beside XNA supplies a library of the most common functions

Having said that do not assume that XNA is a game engine
XNA is a framework or, if you prefer, a sort of " organizer " of your game \ graphic oriented code
Very important, do not undermine it

However you must code by yourself all the essential game engine features
An hard task believe me

In my opinion it can be of use to develop specific multi media applications \ simulations thanks to its flexibility

As far as games are concerned I would stick to a commercial game engine

If you are still interested I would suggest to buy the book
" XNA 2.0 Game programming Recipes " by Riemer Grootjans

If you put all the recipes togheter (abt 700 pages) you get a very basic game engine smile

Last edited by AlbertoT; 12/30/08 18:42.
Re: Microsofts's XNA ? [Re: AlbertoT] #243551
12/30/08 18:37
12/30/08 18:37
Joined: Oct 2006
Posts: 49
G
GMS0012 Offline
Newbie
GMS0012  Offline
Newbie
G

Joined: Oct 2006
Posts: 49
Alberto..

which would you prefer?
A7?

Re: Microsofts's XNA ? [Re: GMS0012] #243555
12/30/08 19:03
12/30/08 19:03
Joined: Oct 2006
Posts: 1,245
A
AlbertoT Offline
Serious User
AlbertoT  Offline
Serious User
A

Joined: Oct 2006
Posts: 1,245
As a game engine, you mean ?

I keep using A7 because it is stable, well documented and reasonably updated
These are the most important features in my opinion

However after using the XNA " intelisense " system I must confess that I am a litlle be disappointed about 3dgs

Re: Microsofts's XNA ? [Re: AlbertoT] #243558
12/30/08 19:07
12/30/08 19:07
Joined: Feb 2008
Posts: 46
California
E
ecg_limey Offline
Newbie
ecg_limey  Offline
Newbie
E

Joined: Feb 2008
Posts: 46
California
intellisense rocks, I agree it's one area that 3dgs could do with some help. Maybe it's possible to do something with eclipse or a possible plugin for V.S?

I'd write one but I'm not sure the returns would be worth the effort...

Page 2 of 4 1 2 3 4

Moderated by  aztec, Blink, HeelX 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1