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Re: Microsofts's XNA ?
[Re: Slin]
#244608
01/05/09 17:35
01/05/09 17:35
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Joined: Oct 2005
Posts: 4,771 Bay City, MI
lostclimate
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Expert
Joined: Oct 2005
Posts: 4,771
Bay City, MI
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Seriously though. I agree on the C++ aspect, however, a half decent demo that is visually appeasing will definitely get your foot in the door. The 3d code you write in 3dgs isn't really much different than doing it in your own engine, just different function calls. True, but on the same token, does a company who gets hundreds of good apps a day really want to get someone who knows how to use c-script and thats it? Personally I'd like someone with even a basic understanding of c++ (not necessarily an expert) plus thorough knowledge of some other language (c-script, lite-c, c#, java, python, lua, etc.) that way they know a little of a lower level language if they need it, but to know they at least know how to script the game using whatever language the engine supports, and the company decides to go with.
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Re: Microsofts's XNA ?
[Re: Cowabanga]
#244646
01/06/09 00:08
01/06/09 00:08
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Joined: Jan 2007
Posts: 230 london uk/ paris
sueds
Member
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Member
Joined: Jan 2007
Posts: 230
london uk/ paris
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There aren't any "BIG" different between 3DGS and Microsoft XNA, but 3DGS rulez! seems you didn't understand well ! Just try to use xna ! You'll understand that you need to create your framework and a scene management by yourself, there is no short cut or whatever. Xna and 3Dgs are really different one is game engine the other one a sort of graphic library ! I mean just read the whole post before you start actiting as a 3dgs fan.
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Re: Microsofts's XNA ?
[Re: lostclimate]
#245190
01/08/09 19:40
01/08/09 19:40
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Joined: Feb 2008
Posts: 46 California
ecg_limey
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Joined: Feb 2008
Posts: 46
California
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True, but on the same token, does a company who gets hundreds of good apps a day really want to get someone who knows how to use c-script and thats it? Personally I'd like someone with even a basic understanding of c++ (not necessarily an expert) plus thorough knowledge of some other language (c-script, lite-c, c#, java, python, lua, etc.) that way they know a little of a lower level language if they need it, but to know they at least know how to script the game using whatever language the engine supports, and the company decides to go with.
I did say foot in the door Of course, C++ is a requirement these days but knowing game studios, if you have 'something' that is outside of the average demo they will more often than not at least talk to you.
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